Vibecraft is a local visual interface for Claude Code that shows the agent’s tool use and activity as an animated workshop. It helps macOS and Linux users monitor and interact with local Claude Code sessions, with optional browser controls through tmux.
Borrowing it
Nothing to install: this file belongs to Nearcyan/vibecraft. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/Nearcyan/vibecraft/main/CLAUDE.mdgit clone --depth 1 https://github.com/Nearcyan/vibecraftWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/instructions/nearcyan/vibecraft/claude-md)<a href="https://agentmods.dev/instructions/nearcyan/vibecraft/claude-md"><img src="https://agentmods.dev/badge/instructions/nearcyan/vibecraft/claude-md/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/instructions/nearcyan/vibecraft/claude-md"><img src="https://agentmods.dev/badge/instructions/nearcyan/vibecraft/claude-md.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.08299 | $0.08299 |
| Opus 5 | $0.04150 | $0.04150 |
| Sonnet 5 | $0.01660 | $0.01660 |
| Haiku 4.5 | $0.00830 | $0.00830 |
Grade B, and why
vibecraft CLAUDE.md scanned grade B with 2 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Reads agent configuration directoriesmediumAgent snooping
.claude/, .codex/, .gemini/ hold keys, settings and other credentials a mod has no legitimate need for.
3. Configures all 8 hooks in `~/.claude/settings.json`: Makes network callslowCapability
Not a fault in itself. Listed so you know the mod talks to something, and to what.
- Uses `find_tool()` function to locate `jq` and `curl` defensively How it starts
The opening of the file, as written. The whole thing — 806 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Vibecraft - Technical Documentation
This document explains the Vibecraft codebase for future AI assistants working on this project.
Project Purpose
Vibecraft visualizes Claude Code's activity in real-time as a 3D workshop. When Claude uses tools (Read, Edit, Bash, etc.), a character moves to corresponding workstations in a Three.js scene. The user can also send prompts to Claude from the browser via tmux integration.
Architecture Overview
Claude Code → Hook Script → WebSocket Server → Browser (Three.js)
↓
events.jsonl (persistent log)
Data Flow
- Claude Code executes tools (Read, Edit, Bash, etc.)
- Hook script (
hooks/vibecraft-hook.sh) receives JSON via stdin from Claude Code's hook system - Hook writes to
~/.vibecraft/data/events.jsonlAND POSTs tohttp://localhost:4003/event - WebSocket server (
server/index.ts) broadcasts events to connected clients - Browser (
src/main.ts) receives events and moves the Claude character
Important: Both hook and server use ~/.vibecraft/data/ as the data directory. This ensures they share the same files regardless of how vibecraft was installed (npx, global npm, or local dev).
EventBus Architecture
Events are handled via a decoupled EventBus pattern, separating concerns into focused handler modules:
handleEvent(event)
↓
eventBus.emit(type, event, context)
↓
┌─────────────────────────────────────────────────────────┐
│ soundHandlers.ts → Tool sounds, lifecycle sounds │
│ notificationHandlers.ts → Zone floating text │
│ characterHandlers.ts → Movement, states │
│ subagentHandlers.ts → Task spawn/remove │
│ zoneHandlers.ts → Zone attention/status │
│ feedHandlers.ts → Thinking indicator │
└─────────────────────────────────────────────────────────┘
↓
main.ts continues → UI updates (DOM), special cases
Files:
src/events/EventBus.ts- Core event dispatch with typed handlerssrc/events/handlers/- Handler modules (6 files)src/events/handlers/index.ts- Barrel export withregisterAllHandlers()
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 10d ago First seen · 806 lines · 8,299 tokens per session scan B 7c00bf9e37ff
vibecraft CLAUDE.md is an instructions file published in the GitHub repository Nearcyan/vibecraft (1,424 stars, last pushed 7mo ago), licensed MIT. It adds 8,299 tokens to every session, about $0.0415 per session on Opus 5. A static security scan graded it B with 2 findings (reads agent configuration directories, makes network calls). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other instructions, from other repositories
next.js AGENTS.md
AGENTS.md instructions for vercel/next.js, covering next.js development guide, codebase structure, monorepo overview, core package: packages/next and other important packages.
codex AGENTS.md
AGENTS.md instructions for openai/codex, covering rust/codex-rs, the codex-core crate, code review rules, crate api surface and model visible context.
vscode buildNext.instructions.md
Working notes and architecture documentation for the new esbuild-based build system in build/next. Use when making changes to the new build pipeline (transpile/bundle commands, NLS plugin, source-map handling, resource copying, or self-hosting watch tasks).
vscode oss-third-party-notices.instructions.md
Instructions for microsoft/vscode, covering vs code oss third-party-notices pipeline, architecture, pipeline flow in ci, applying the notice (cutover) and fallback chain (never fail the build).
langchain AGENTS.md
AGENTS.md instructions for langchain-ai/langchain, covering global development guidelines for the langchain monorepo, corridor security analysis, project architecture and context, monorepo structure and development tools & commands.
deepseek-harness AGENTS.md
AGENTS.md instructions for deepseek-ai/deepseek-harness, covering agents.md, pre-stable apis and released session data, repository layout, commands and host sandbox failures.