gorest-2d-animation-spritesheet-generator: Instructions file for Codex

AGENTS.md

gorest-2d-animation-spritesheet-generator AGENTS.md is an instructions file for Codex, OpenCode from NO6KIKO/gorest-2d-animation-spritesheet-generator. It costs 648 tokens per session, scanned A, original, MIT.

Project instructions for Gorest, a no-interface platform that creates 2D game and animation assets from natural-language requests. They explain which files to read, where generated assets belong, and how to update the asset library.

In plain words
What is it for?
They help create scenes, static images, character spritesheets, and animation assets while keeping the React project and its generated asset catalogue consistent.
Why use it?
They give the coding agent the project's rules and workflow before it changes files. This reduces misplaced assets, inconsistent metadata, and incorrectly configured animations.

Instructions file for CodexOpenCode

Written for Codex and OpenCode: the file is AGENTS.md. Also seen: mentions Codex.

This is NO6KIKO/gorest-2d-animation-spritesheet-generator's own configuration. It tells Codex and OpenCode how to work on gorest-2d-animation-spritesheet-generator itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything gorest-2d-animation-spritesheet-generator configures →

About the project

Gorest 2D Animation Spritesheet Generator is a local, no-interface tool that turns concepts, references, and spritesheets into 2D animation scenes, previews, and reusable game assets. It is intended for game developers and animators creating assets through an agent-directed workflow. The catalogue instruction supports customizing and operating this workflow with coding agents.

NO6KIKO/gorest-2d-animation-spritesheet-generator · 1,502 stars · on GitHub

Reuse

Borrowing it

Nothing to install: this file belongs to NO6KIKO/gorest-2d-animation-spritesheet-generator. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/NO6KIKO/gorest-2d-animation-spritesheet-generator/main/AGENTS.md
Clone the repo
git clone --depth 1 https://github.com/NO6KIKO/gorest-2d-animation-spritesheet-generator

Made for: Codex, OpenCode.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for gorest-2d-animation-spritesheet-generator AGENTS.md

README.md
[![agentmods](https://agentmods.dev/badge/instructions/no6kiko/gorest-2d-animation-spritesheet-generator/agents-md/github.svg)](https://agentmods.dev/instructions/no6kiko/gorest-2d-animation-spritesheet-generator/agents-md)
Your own site
<a href="https://agentmods.dev/instructions/no6kiko/gorest-2d-animation-spritesheet-generator/agents-md"><img src="https://agentmods.dev/badge/instructions/no6kiko/gorest-2d-animation-spritesheet-generator/agents-md/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for gorest-2d-animation-spritesheet-generator AGENTS.md

Your own site · 80×15
<a href="https://agentmods.dev/instructions/no6kiko/gorest-2d-animation-spritesheet-generator/agents-md"><img src="https://agentmods.dev/badge/instructions/no6kiko/gorest-2d-animation-spritesheet-generator/agents-md.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 648 This file is loaded in full into every session.
When invoked 648 The same file — it is already loaded in full.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00648 $0.00648
Opus 5.5 $0.00259 $0.00259
Sonnet 5.5 $0.00130 $0.00130
Haiku 4.5 $0.00065 $0.00065

Measured 2mo ago against content hash b4751626922c, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

gorest-2d-animation-spritesheet-generator AGENTS.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

AGENTS.md · 48 lines

How it starts

The opening of the file, as written. The whole thing — 48 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Gorest Agent Instructions

Gorest is a no-UI 2D game and animation generative platform. The user describes the target scene, asset, spritesheet, or editor workflow in natural language; the agent creates assets, wires metadata, and verifies the browser-visible result.

Read First

  • For normal asset/scene work, this file is the required entry point.
  • Read SPRITESHEET_GENERATION_POLICY.md only when creating, editing, or debugging character/creature/mascot spritesheets.
  • Read docs/AGENT_WORKFLOW.md only for larger end-to-end scene workflows or when the project structure is unclear.
  • Read README.md only for product background, onboarding, or user-facing documentation changes.

Core Rules

  • Keep work aligned with the existing React structure and public/generated/game_asset_library.json.
  • Store generated app assets under public/generated/ unless the asset is a brand/logo asset.
  • Add reusable visual assets and scenes to public/generated/game_asset_library.json with deterministic descriptive IDs.
  • One-frame sprites are static images. Do not configure them as auto-playing animations unless asked.
  • Multi-frame spritesheets need consistent frame size, sheet size, grid columns, fps, frames, and a reusable animation clip.
  • App logo usage should stay black in the app. The colored Gorest logo is for README/community presentation.

Character Art Rules

  • Character, portrait, facial-expression, creature, and mascot spritesheets must use finely drawn image-generation/diffusion-style art as the visible source.
  • Do not use SVG, Canvas, PIL, CSS, or procedural overlays as the final drawing for eyes, tears, mouths, hair, clothes, limbs, or expression changes.
  • Code may only post-process drawn art: background removal, alpha cleanup, fixed-frame cropping, anchor/scale normalization, spritesheet packing, preview generation, and metadata wiring.
  • Require very high clarity: sharp eyes, hair strands, tears, mouth shapes, accessories, fabric texture, and clean alpha edges.
  • Prefer high-detail source art and downsample into the final frame size. Do not upscale blurry frames and call them final.
  • For exact visible text, prefer code-assisted text rendering over pure image generation.

Read the full file on GitHub · 48 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 48 lines · 648 tokens per session scan A b4751626922c

Subscribe to this mod's changes

gorest-2d-animation-spritesheet-generator AGENTS.md is an instructions file published in the GitHub repository NO6KIKO/gorest-2d-animation-spritesheet-generator (1,502 stars, last pushed 1mo ago), licensed MIT. It adds 648 tokens to every session, about $0.0026 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

gorest-2d-animation-spritesheet-generator AGENTS.md compared with instructions from other repositories

gorest-2d-animation-spritesheet-generator AGENTS.md next to 6 instructions from other repositories
ModTypeStarsLast pushLicenceScanTokensWorks with
gorest-2d-animation-spritesheet-generator AGENTS.mdNO6KIKO/gorest-2d-animation-spritesheet-generatorInstructions file1.5k1mo agoMITA648Codex, OpenCode
vscode buildNext.instructions.mdmicrosoft/vscodeInstructions file195kyesterdayMITA9,719GitHub Copilot
next.js AGENTS.mdvercel/next.jsInstructions file143kyesterdayMITA7,461Codex, OpenCode
langchain AGENTS.mdlangchain-ai/langchainInstructions file149kyesterdayMITA4,680Codex, OpenCode
vscode oss-third-party-notices.instructions.mdmicrosoft/vscodeInstructions file195kyesterdayMITA5,516GitHub Copilot
vscode copilot-instructions.mdmicrosoft/vscodeInstructions file195kyesterdayMITA3,093GitHub Copilot
deepseek-harness AGENTS.mddeepseek-ai/deepseek-harnessInstructions file274k2d agoMITA4,313Codex, OpenCode