Borrowing it
Nothing to install: this file belongs to NotNull92/hera-agent-godot. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/NotNull92/hera-agent-godot/main/AGENTS.mdgit clone --depth 1 https://github.com/NotNull92/hera-agent-godotWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/instructions/notnull92/hera-agent-godot/agents-md)<a href="https://agentmods.dev/instructions/notnull92/hera-agent-godot/agents-md"><img src="https://agentmods.dev/badge/instructions/notnull92/hera-agent-godot/agents-md/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/instructions/notnull92/hera-agent-godot/agents-md"><img src="https://agentmods.dev/badge/instructions/notnull92/hera-agent-godot/agents-md.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.01197 | $0.01197 |
| Opus 5.5 | $0.00479 | $0.00479 |
| Sonnet 5.5 | $0.00239 | $0.00239 |
| Haiku 4.5 | $0.00120 | $0.00120 |
Grade A, and why
hera-agent-godot AGENTS.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 86 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Working with hera-agent-godot (for AI agents)
Use hera-godot to inspect and control the real Godot 4.x editor; confirm results.
The Hera Agent Godot plugin must be enabled. If no live editor is found, ask the
user to enable it. hera-agent-godot is the transitional CLI alias.
The agent guide is authoritative for operating rules: when to use Hera, setup, engine and debug commands, conventions and safety, evidence and verification, and review boundaries. Read relevant sections before operating. For addon development follow CO_DEVELOPMENT; use COMMANDS for flags and responses. Prefer official Godot engine/docs sources for engine facts.
Command card
Global --instance PID, --ids, --json, --timeout MS, --engine PATH go
before the command. --flag= equals --flag ""; normal validation applies.
Output is compact JSON. Read status game_feel_ui_mode before UI work;
use guidance ui for its checklist. --set prop=value is repeatable.
hera-godot status
hera-godot --ids scene tree [path] --depth N
hera-godot scene tree --type Class --props a,b
hera-godot node get <path> --prop p # also --props a,b or --changed
hera-godot node add Node2D --set visible=false
hera-godot node instance res://child.tscn --set visible=false
hera-godot game assert /root/Main visible eq true --within-ms 1000
hera-godot signal list <path> --connected
hera-godot script validate res://file.gd
hera-godot run --current --wait
hera-godot stop --wait
hera-godot diagnostics
hera-godot game ui tree --type Button --fields name,path,text,disabled
hera-godot screenshot --runtime --analyze
The 2.1 CLI shape omits redundant counts/names, false truncated, and status
session/path fields. Missing log source means file. Pretty/batch share these rules;
explicit --fields stay. See migration rules.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 7d ago Changed · +10 lines · +184 tokens per session 82a3bfa35511
- 8d ago Changed · -226 lines · -3,724 tokens per session 70d8aefbf097
- 14d ago Changed · +4 lines · +55 tokens per session 6449d5828ed9
- 15d ago Changed · +51 lines · +758 tokens per session 5cf5a9e6844e
- 16d ago Changed · +2 lines · +42 tokens per session 25fd1193d7d0
- 24d ago Changed · -57 lines · -1,169 tokens per session 99c468478776
- 1mo ago Changed · +17 lines · +346 tokens per session 575720ed3fe5
- 1mo ago Changed · +38 lines · +797 tokens per session b7b5d819fb65
- 2mo ago First seen · 247 lines · 3,908 tokens per session scan A a33b758ed54e
hera-agent-godot AGENTS.md is an instructions file published in the GitHub repository NotNull92/hera-agent-godot (12 stars, last pushed 8d ago), licensed MIT. It adds 1,197 tokens to every session, about $0.0048 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other instructions, from other repositories
vscode buildNext.instructions.md
Working notes and architecture documentation for the new esbuild-based build system in build/next. Use when making changes to the new build pipeline (transpile/bundle commands, NLS plugin, source-map handling, resource copying, or self-hosting watch tasks).
next.js AGENTS.md
AGENTS.md instructions for vercel/next.js, covering next.js development guide, codebase structure, monorepo overview, core package: packages/next and other important packages.
vscode oss-third-party-notices.instructions.md
Instructions for microsoft/vscode, covering vs code oss third-party-notices pipeline, architecture, pipeline flow in ci, cache eligibility and rollout and applying the notice (cutover).
langchain AGENTS.md
AGENTS.md instructions for langchain-ai/langchain, covering global development guidelines for the langchain monorepo, corridor security analysis, project architecture and context, monorepo structure and development tools & commands.
vscode copilot-instructions.md
Copilot instructions for microsoft/vscode, covering vs code copilot instructions, project overview, root folders, core architecture (src/ folder) and built-in extensions (extensions/ folder).
deepseek-harness AGENTS.md
AGENTS.md instructions for deepseek-ai/deepseek-harness, covering agents.md, pre-stable apis and released session data, repository layout, commands and host sandbox failures.