Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add instructions/oculus-samples/unity-appspacewarp/agents-mdgit clone --depth 1 https://github.com/oculus-samples/Unity-AppSpaceWarpWhat it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00811 | $0.00811 |
| Opus 5 | $0.00405 | $0.00405 |
| Sonnet 5 | $0.00162 | $0.00162 |
| Haiku 4.5 | $0.00081 | $0.00081 |
Grade A, and why
Unity-AppSpaceWarp AGENTS.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 38 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Agent Instructions — App SpaceWarp
Unity sample demonstrating how to consume Application SpaceWarp (rendering every other frame while Horizon OS interpolates) and how to diagnose / mitigate common ASW artifacts.
Source-of-truth files (read these first, do not duplicate their contents in this file)
For setup, build steps, SDK versions, and project layout, read:
README.md— official setup, scene-by-scene artifact walkthrough, and ASW project settingsProjectSettings/ProjectVersion.txt— Unity editor versionPackages/manifest.json— Unity package versions (notably the Oculus-VRUnity-Graphicsfork git dependencies)LICENSE— license terms (Text Mesh Pro files are under Unity Companion License)
Quest / Horizon-specific notes
- Do not swap
com.unity.render-pipelines.*away from theOculus-VR/Unity-Graphicsfork branch pinned inPackages/manifest.json— the upstream URP / Core / Shader Graph packages do not include the MotionVector pass changes ASW relies on, and opaque objects will appear to stutter without them. - Custom shaders must explicitly add a MotionVector pass (see the
CustomShadersscene andOculusMotionVectorCore.hlsl); otherwise objects using those shaders will produce ASW artifacts even when behaving correctly visually. - Static-marked geometry must still emit motion vectors — handled automatically by the Oculus URP fork but a frequent gotcha when porting shaders.
- Project Settings under XR Plug-in Management > Oculus must keep Phase Sync, Late Latching, and Symmetric Projection enabled for the intended ASW experience.
- Use the motion-vector debug overlay and RenderDoc-Oculus to confirm objects render in the MotionVector pass when diagnosing artifacts.
- Git LFS is recommended (
git lfs installbefore cloning) per the README.
Meta Quest tooling
This is a Meta Quest / Horizon OS sample. The bespoke intro above is the source of truth for what this project is and how it's built — use it (and the files it points at) instead of restating facts from memory.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2d ago First seen · 38 lines · 811 tokens per session scan A 4e9ae98c9545
Unity-AppSpaceWarp AGENTS.md is an instructions file published in the GitHub repository oculus-samples/Unity-AppSpaceWarp (74 stars, last pushed 12d ago), licensed MIT. It adds 811 tokens to every session, about $0.0041 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other instructions, from other repositories
GameDesignOS AGENTS.md
Instructions for DY-2026/GameDesignOS, covering gamedesignos agent 入口, 默认接法, agent 执行规则, 什么时候用整个项目 and 每个 skill 单独怎么用.
Hermes3D AGENTS.md
Instructions for iamlukethedev/Hermes3D, covering agent instructions, development environment instructions, service overview, running the app and lint, typecheck, and tests.
awesome-defold AGENTS.md
Instructions for astrochili/awesome-defold: When asked to process the resource inbox, use GitHub issue #16 unless another issue is named.
unity-code-style-guide AGENTS.md
Instructions for krogh-jacobsen/unity-code-style-guide, covering agents.md — unity 6 c, project setup — edit this block, never do these — they corrupt the project, deprecated in unity 6 and if you read nothing else.
unreal-mcp CLAUDE.md
Instructions for GenOrca/unreal-mcp, covering claude.md, what this is, architecture (the non-obvious parts), commands and all run from mcp-server/.
Unity-TheWorldBeyond copilot-instructions.md
Instructions for oculus-samples/Unity-TheWorldBeyond: This is a Meta Quest / Horizon OS sample.