Borrowing it
Nothing to install: this file belongs to oculus-samples/Unity-AppSpaceWarp. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/oculus-samples/Unity-AppSpaceWarp/main/AGENTS.mdgit clone --depth 1 https://github.com/oculus-samples/Unity-AppSpaceWarpWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/instructions/oculus-samples/unity-appspacewarp/agents-md)<a href="https://agentmods.dev/instructions/oculus-samples/unity-appspacewarp/agents-md"><img src="https://agentmods.dev/badge/instructions/oculus-samples/unity-appspacewarp/agents-md/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/instructions/oculus-samples/unity-appspacewarp/agents-md"><img src="https://agentmods.dev/badge/instructions/oculus-samples/unity-appspacewarp/agents-md.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00811 | $0.00811 |
| Opus 5.5 | $0.00324 | $0.00324 |
| Sonnet 5.5 | $0.00162 | $0.00162 |
| Haiku 4.5 | $0.00081 | $0.00081 |
Grade A, and why
Unity-AppSpaceWarp AGENTS.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 38 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Agent Instructions — App SpaceWarp
Unity sample demonstrating how to consume Application SpaceWarp (rendering every other frame while Horizon OS interpolates) and how to diagnose / mitigate common ASW artifacts.
Source-of-truth files (read these first, do not duplicate their contents in this file)
For setup, build steps, SDK versions, and project layout, read:
README.md— official setup, scene-by-scene artifact walkthrough, and ASW project settingsProjectSettings/ProjectVersion.txt— Unity editor versionPackages/manifest.json— Unity package versions (notably the Oculus-VRUnity-Graphicsfork git dependencies)LICENSE— license terms (Text Mesh Pro files are under Unity Companion License)
Quest / Horizon-specific notes
- Do not swap
com.unity.render-pipelines.*away from theOculus-VR/Unity-Graphicsfork branch pinned inPackages/manifest.json— the upstream URP / Core / Shader Graph packages do not include the MotionVector pass changes ASW relies on, and opaque objects will appear to stutter without them. - Custom shaders must explicitly add a MotionVector pass (see the
CustomShadersscene andOculusMotionVectorCore.hlsl); otherwise objects using those shaders will produce ASW artifacts even when behaving correctly visually. - Static-marked geometry must still emit motion vectors — handled automatically by the Oculus URP fork but a frequent gotcha when porting shaders.
- Project Settings under XR Plug-in Management > Oculus must keep Phase Sync, Late Latching, and Symmetric Projection enabled for the intended ASW experience.
- Use the motion-vector debug overlay and RenderDoc-Oculus to confirm objects render in the MotionVector pass when diagnosing artifacts.
- Git LFS is recommended (
git lfs installbefore cloning) per the README.
Meta Quest tooling
This is a Meta Quest / Horizon OS sample. The bespoke intro above is the source of truth for what this project is and how it's built — use it (and the files it points at) instead of restating facts from memory.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 38 lines · 811 tokens per session scan A 4e9ae98c9545
Unity-AppSpaceWarp AGENTS.md is an instructions file published in the GitHub repository oculus-samples/Unity-AppSpaceWarp (74 stars, last pushed 2mo ago), licensed MIT. It adds 811 tokens to every session, about $0.0032 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other instructions, from other repositories
vscode buildNext.instructions.md
Working notes and architecture documentation for the new esbuild-based build system in build/next. Use when making changes to the new build pipeline (transpile/bundle commands, NLS plugin, source-map handling, resource copying, or self-hosting watch tasks).
next.js AGENTS.md
AGENTS.md instructions for vercel/next.js, covering next.js development guide, codebase structure, monorepo overview, core package: packages/next and other important packages.
vscode oss-third-party-notices.instructions.md
Instructions for microsoft/vscode, covering vs code oss third-party-notices pipeline, architecture, pipeline flow in ci, cache eligibility and rollout and applying the notice (cutover).
langchain AGENTS.md
AGENTS.md instructions for langchain-ai/langchain, covering global development guidelines for the langchain monorepo, corridor security analysis, project architecture and context, monorepo structure and development tools & commands.
vscode copilot-instructions.md
Copilot instructions for microsoft/vscode, covering vs code copilot instructions, project overview, root folders, core architecture (src/ folder) and built-in extensions (extensions/ folder).
deno copilot-instructions.md
Copilot instructions for denoland/deno, covering deno development guide for github copilot, network access, high level overview, key directories and key files to understand first.