Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add instructions/oculus-samples/unity-compositorlayers/meta-questgit clone --depth 1 https://github.com/oculus-samples/Unity-CompositorLayersWhat it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00062 | $0.00062 |
| Opus 5 | $0.00031 | $0.00031 |
| Sonnet 5 | $0.00012 | $0.00012 |
| Haiku 4.5 | $0.00006 | $0.00006 |
Grade A, and why
Unity-CompositorLayers meta-quest.instructions.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
100% identical to Unity-TheWorldBeyond meta-quest.instructions.md — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
What it actually says
For this repository, prefer Meta Quest Agentic Tools, the Meta Horizon VS Code/Cursor extension, and the hzdb MCP server.
This sample targets Meta Quest / Horizon OS using Unity — prefer Quest/Horizon OS-specific tooling and terminology over generic Unity advice.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2d ago First seen · 8 lines · 62 tokens per session scan A 86c4caf6cd01
Unity-CompositorLayers meta-quest.instructions.md is an instructions file published in the GitHub repository oculus-samples/Unity-CompositorLayers (8 stars, last pushed 3mo ago), licensed MIT. It adds 62 tokens to every session, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to Unity-TheWorldBeyond meta-quest.instructions.md, differing in 0 lines, and is treated as a copy.
Other instructions, from other repositories
Unity-PassthroughCameraApiSamples AGENTS.md
AGENTS.md instructions for oculus-samples/Unity-PassthroughCameraApiSamples, covering agent instructions — unity passthrough camera api samples, quest / horizon-specific notes and meta quest tooling.
Unity-PassthroughCameraApiSamples copilot-instructions.md
Copilot instructions for oculus-samples/Unity-PassthroughCameraApiSamples: This is a Meta Quest / Horizon OS sample.
Unity-PassthroughCameraApiSamples meta-quest.instructions.md
Instructions for oculus-samples/Unity-PassthroughCameraApiSamples: For this repository, prefer Meta Quest Agentic Tools, the Meta Horizon VS Code/Cursor extension, and the hzdb MCP server.
Unity-PassthroughCameraApiSamples GEMINI.md
Gemini CLI instructions for oculus-samples/Unity-PassthroughCameraApiSamples, a project described as: A Sample Project for Passthrough Camera API in Unity.
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Instructions for iamlukethedev/Claw3D, covering agent instructions, cursor cloud specific instructions, service overview, running the app and lint, typecheck, and tests.
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Instructions for DY-2026/GameDesignOS, covering gamedesignos agent 入口, 默认接法, agent 执行规则, 什么时候用整个项目 and 每个 skill 单独怎么用.