Unity-CompositorLayers meta-quest.instructions.md

Project instructions for a Unity sample targeting Meta Quest and Horizon OS, the software platform used by Meta Quest devices.

In plain words
What is it for?
Working on the Unity-CompositorLayers sample with Meta Quest Agentic Tools, the Meta Horizon editor extension, and the hzdb device-tools server when available.
Why use it?
They direct development work toward Quest-specific tools and terminology.

Instructions file for GitHub Copilot

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add instructions/oculus-samples/unity-compositorlayers/meta-quest
Clone the repo
git clone --depth 1 https://github.com/oculus-samples/Unity-CompositorLayers

Made for: GitHub Copilot.

Per session 62 This file is loaded in full into every session.
When invoked 62 The same file — it is already loaded in full.
Security scan A 0 findings. Scan, not verified.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00062 $0.00062
Opus 5 $0.00031 $0.00031
Sonnet 5 $0.00012 $0.00012
Haiku 4.5 $0.00006 $0.00006

Measured 2d ago against content hash 86c4caf6cd01, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

Unity-CompositorLayers meta-quest.instructions.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to Unity-TheWorldBeyond meta-quest.instructions.md — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.github/instructions/meta-quest.instructions.md · 8 lines

What it actually says

For this repository, prefer Meta Quest Agentic Tools, the Meta Horizon VS Code/Cursor extension, and the hzdb MCP server.

This sample targets Meta Quest / Horizon OS using Unity — prefer Quest/Horizon OS-specific tooling and terminology over generic Unity advice.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 8 lines · 62 tokens per session scan A 86c4caf6cd01

Subscribe to this mod's changes

Unity-CompositorLayers meta-quest.instructions.md is an instructions file published in the GitHub repository oculus-samples/Unity-CompositorLayers (8 stars, last pushed 3mo ago), licensed MIT. It adds 62 tokens to every session, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to Unity-TheWorldBeyond meta-quest.instructions.md, differing in 0 lines, and is treated as a copy.

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