Borrowing it
Nothing to install: this file belongs to oculus-samples/Unity-LocalMultiplayerMR. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/oculus-samples/Unity-LocalMultiplayerMR/main/AGENTS.mdgit clone --depth 1 https://github.com/oculus-samples/Unity-LocalMultiplayerMRWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/instructions/oculus-samples/unity-localmultiplayermr/agents-md)<a href="https://agentmods.dev/instructions/oculus-samples/unity-localmultiplayermr/agents-md"><img src="https://agentmods.dev/badge/instructions/oculus-samples/unity-localmultiplayermr/agents-md/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/instructions/oculus-samples/unity-localmultiplayermr/agents-md"><img src="https://agentmods.dev/badge/instructions/oculus-samples/unity-localmultiplayermr/agents-md.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00800 | $0.00800 |
| Opus 5.5 | $0.00320 | $0.00320 |
| Sonnet 5.5 | $0.00160 | $0.00160 |
| Haiku 4.5 | $0.00080 | $0.00080 |
Grade A, and why
Unity-LocalMultiplayerMR AGENTS.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 38 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Agent Instructions — Unity Local Multiplayer MR
Three independent Unity projects demonstrating colocated mixed-reality multiplayer (Shared Spatial Anchors + matchmaking + player connection) against three networking stacks: Netcode for GameObjects, Photon Fusion 1, and Photon Unity Networking 2.
Source-of-truth files (read these first, do not duplicate their contents in this file)
For setup, build steps, SDK versions, and project layout, read:
README.md— repo overview and per-project linkscolocation-sample-ngo/README.md,colocation-sample-fusion/README.md,colocation-sample-pun2/README.md— per-project setup (including Photon AppId)colocation-sample-*/ProjectSettings/ProjectVersion.txt— Unity editor version (per project)colocation-sample-*/Packages/manifest.json— Unity package versions (per project)colocation-sample-*/Assets/Plugins/Android/AndroidManifest.xml— Quest manifest when presentLICENSE.txt— license terms (MIT for repo; TMP and Photon under their own licenses)
Quest / Horizon-specific notes
- Multi-project repo — open each
colocation-sample-*folder as a separate Unity project, not the repo root. colocation-package/is a shared package consumed by the three samples; when adding a new networking backend, implementINetworkData+INetworkMessengeragainst it rather than forking.- The README itself notes Meta XR Core SDK v65+ Multiplayer Building Blocks is the simpler modern path for NGO / Photon Fusion 2; treat this repo as reference for the underlying SSA colocation flow.
- Photon-based samples fail at connect time if no Photon AppId is configured — check the per-sample README before debugging networking errors.
Meta Quest tooling
This is a Meta Quest / Horizon OS sample. The bespoke intro above is the source of truth for what this project is and how it's built — use it (and the files it points at) instead of restating facts from memory.
When the user asks anything about Quest device behavior, build / deploy / debug / capture flows, on-device performance, or Horizon OS APIs, reach for these tools instead of generic Unity answers:
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 38 lines · 800 tokens per session scan A edda4731119e
Unity-LocalMultiplayerMR AGENTS.md is an instructions file published in the GitHub repository oculus-samples/Unity-LocalMultiplayerMR (54 stars, last pushed 4mo ago), licensed MIT. It adds 800 tokens to every session, about $0.0032 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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