Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add instructions/oculus-samples/unity-movefast/agents-mdgit clone --depth 1 https://github.com/oculus-samples/Unity-MoveFastWhat it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00809 | $0.00809 |
| Opus 5 | $0.00404 | $0.00404 |
| Sonnet 5 | $0.00162 | $0.00162 |
| Haiku 4.5 | $0.00081 | $0.00081 |
Grade A, and why
Unity-MoveFast AGENTS.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 39 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Agent Instructions — Move Fast
Unity showcase of the Meta XR Interaction SDK used for fast-action, hand-tracked fitness gameplay (punch, chop, block). Shipped to App Lab as the "Move Fast" demo.
Source-of-truth files (read these first, do not duplicate their contents in this file)
For setup, build steps, SDK versions, and project layout, read:
README.md— official setup and the App Lab linkProjectSettings/ProjectVersion.txt— Unity editor versionPackages/manifest.json— Unity package versions (including the Oculus Integration / Interaction SDK)Assets/Project/andAssets/MoveFast/— gameplay scripts and assets specific to this sampleAssets/MoveFast/Scenes/MoveFast.unity— main scene.gitattributes— Git LFS configuration (LFS is required)LICENSE.txt— MIT for most of the project;Assets/TextMesh Prois under Unity's Companion License
Quest / Horizon-specific notes
- Git LFS is required — run
git lfs installbefore cloning, otherwise large assets land as text pointers and the project fails to open cleanly in Unity. - The Interaction SDK lives under
Packages/com.oculus.integration.interaction(it ships vendored inside the project, not as a Package Manager dependency). Do not remove or re-import it from the Asset Store without understanding the version pinning. - The README's prose mentions an older "Oculus SDK v46" —
Packages/manifest.jsonis the source of truth for the actual pinned versions; do not propagate the README's version number into new docs. - Hand tracking is the primary input — the demo expects controllers to be set down and hands to be visible. When testing in the editor without a headset, hand input will not be present.
Meta Quest tooling
This is a Meta Quest / Horizon OS sample. The bespoke intro above is the source of truth for what this project is and how it's built — use it (and the files it points at) instead of restating facts from memory.
When the user asks anything about Quest device behavior, build / deploy / debug / capture flows, on-device performance, or Horizon OS APIs, reach for these tools instead of generic Unity answers:
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2d ago First seen · 39 lines · 809 tokens per session scan A 394111567eee
Unity-MoveFast AGENTS.md is an instructions file published in the GitHub repository oculus-samples/Unity-MoveFast (115 stars, last pushed 3mo ago), licensed MIT. It adds 809 tokens to every session, about $0.0040 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other instructions, from other repositories
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Hermes3D AGENTS.md
Instructions for iamlukethedev/Hermes3D, covering agent instructions, development environment instructions, service overview, running the app and lint, typecheck, and tests.
awesome-defold AGENTS.md
Instructions for astrochili/awesome-defold: When asked to process the resource inbox, use GitHub issue #16 unless another issue is named.
unity-code-style-guide AGENTS.md
Instructions for krogh-jacobsen/unity-code-style-guide, covering agents.md — unity 6 c, project setup — edit this block, never do these — they corrupt the project, deprecated in unity 6 and if you read nothing else.
unreal-mcp CLAUDE.md
Instructions for GenOrca/unreal-mcp, covering claude.md, what this is, architecture (the non-obvious parts), commands and all run from mcp-server/.