Borrowing it
Nothing to install: this file belongs to oculus-samples/Unity-MoveFast. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/oculus-samples/Unity-MoveFast/main/AGENTS.mdgit clone --depth 1 https://github.com/oculus-samples/Unity-MoveFastWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/instructions/oculus-samples/unity-movefast/agents-md)<a href="https://agentmods.dev/instructions/oculus-samples/unity-movefast/agents-md"><img src="https://agentmods.dev/badge/instructions/oculus-samples/unity-movefast/agents-md/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/instructions/oculus-samples/unity-movefast/agents-md"><img src="https://agentmods.dev/badge/instructions/oculus-samples/unity-movefast/agents-md.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00809 | $0.00809 |
| Opus 5.5 | $0.00324 | $0.00324 |
| Sonnet 5.5 | $0.00162 | $0.00162 |
| Haiku 4.5 | $0.00081 | $0.00081 |
Grade A, and why
Unity-MoveFast AGENTS.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 39 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Agent Instructions — Move Fast
Unity showcase of the Meta XR Interaction SDK used for fast-action, hand-tracked fitness gameplay (punch, chop, block). Shipped to App Lab as the "Move Fast" demo.
Source-of-truth files (read these first, do not duplicate their contents in this file)
For setup, build steps, SDK versions, and project layout, read:
README.md— official setup and the App Lab linkProjectSettings/ProjectVersion.txt— Unity editor versionPackages/manifest.json— Unity package versions (including the Oculus Integration / Interaction SDK)Assets/Project/andAssets/MoveFast/— gameplay scripts and assets specific to this sampleAssets/MoveFast/Scenes/MoveFast.unity— main scene.gitattributes— Git LFS configuration (LFS is required)LICENSE.txt— MIT for most of the project;Assets/TextMesh Prois under Unity's Companion License
Quest / Horizon-specific notes
- Git LFS is required — run
git lfs installbefore cloning, otherwise large assets land as text pointers and the project fails to open cleanly in Unity. - The Interaction SDK lives under
Packages/com.oculus.integration.interaction(it ships vendored inside the project, not as a Package Manager dependency). Do not remove or re-import it from the Asset Store without understanding the version pinning. - The README's prose mentions an older "Oculus SDK v46" —
Packages/manifest.jsonis the source of truth for the actual pinned versions; do not propagate the README's version number into new docs. - Hand tracking is the primary input — the demo expects controllers to be set down and hands to be visible. When testing in the editor without a headset, hand input will not be present.
Meta Quest tooling
This is a Meta Quest / Horizon OS sample. The bespoke intro above is the source of truth for what this project is and how it's built — use it (and the files it points at) instead of restating facts from memory.
When the user asks anything about Quest device behavior, build / deploy / debug / capture flows, on-device performance, or Horizon OS APIs, reach for these tools instead of generic Unity answers:
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 39 lines · 809 tokens per session scan A 394111567eee
Unity-MoveFast AGENTS.md is an instructions file published in the GitHub repository oculus-samples/Unity-MoveFast (115 stars, last pushed 4mo ago), licensed MIT. It adds 809 tokens to every session, about $0.0032 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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