Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add instructions/oculus-samples/unity-mrmotifs/agents-mdgit clone --depth 1 https://github.com/oculus-samples/Unity-MRMotifsWhat it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00837 | $0.00837 |
| Opus 5 | $0.00418 | $0.00418 |
| Sonnet 5 | $0.00167 | $0.00167 |
| Haiku 4.5 | $0.00084 | $0.00084 |
Grade A, and why
Unity-MRMotifs AGENTS.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 38 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Agent Instructions — MR Motifs
Unity collection of focused Mixed Reality reference patterns ("motifs") for recurring MR mechanics — currently Passthrough Transitioning, Shared Activities, Instant Content Placement & Depth Effects, and Colocated Experiences.
Source-of-truth files (read these first, do not duplicate their contents in this file)
For setup, build steps, SDK versions, and project layout, read:
README.md— official requirements, per-motif notes, and additional-requirements sections for Shared Activities / Instant Content Placement / Colocated ExperiencesProjectSettings/ProjectVersion.txt— Unity editor versionPackages/manifest.json— Unity package versions (Meta XR Core / Interaction / Platform, MRUK, Avatars, OpenXR, Unity OpenXR Meta)LICENSE— license terms
Quest / Horizon-specific notes
- The bootstrap scene is
Assets/MRMotifs/MRMotifsHome.unity— every motif is reachable from its in-sceneMenu Panel. Toggle the menu with the controller start/menu button or the menu hand-gesture. - After any project setting change, run
Meta > Tools > Update AndroidManifest.xmlbefore building to the device, or runtime permissions / features will be stale. - The Depth API and MRUK Space Sharing API require the Unity OpenXR Meta plugin extension installed alongside the base OpenXR plugin.
- The Networked Avatar Building Block silently requires the Avatars SDK Samples to be imported via Package Manager — missing samples cause runtime errors that look like network bugs.
- Spatial anchor sharing in this project is group-based (as of Meta XR v71); do not regress to user-based sharing APIs when editing colocation code.
Assets/MRMotifs/PassthroughTransitioning/Shaders/PassthroughFader.shaderrequiresCull Offand Render QueueTransparent-1 (2999)— do not change these without re-verifying that the in-sphere fade does not z-fight.
Meta Quest tooling
This is a Meta Quest / Horizon OS sample. The bespoke intro above is the source of truth for what this project is and how it's built — use it (and the files it points at) instead of restating facts from memory.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2d ago First seen · 38 lines · 837 tokens per session scan A 373fada0e1c1
Unity-MRMotifs AGENTS.md is an instructions file published in the GitHub repository oculus-samples/Unity-MRMotifs (236 stars, last pushed 3mo ago), licensed MIT. It adds 837 tokens to every session, about $0.0042 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other instructions, from other repositories
claudemon CLAUDE.md
Instructions for zamarrowski/claudemon, covering ai agent guidelines, project shape, general guidelines, general rules and guards & defensive code.
unity-code-style-guide AGENTS.md
Instructions for krogh-jacobsen/unity-code-style-guide, covering agents.md — unity 6 c, project setup — edit this block, never do these — they corrupt the project, deprecated in unity 6 and if you read nothing else.
unity-cli-skill CLAUDE.md
Instructions for niqibiao/unity-cli-skill: Project instructions are maintained in and imported from @AGENTS.md.
Nyamu AGENTS.md
Instructions for polyblank66/Nyamu, covering about mcp, nyamu mcp workflow guidelines, file operation workflows, compilation tools and error handling.
sts2-llm copilot-instructions.md
Instructions for ttxttx1111/sts2-llm, covering copilot instructions for this repository, source of truth for customizations, runtime assumptions, authoring rules for this repo and gameplay-specific expectations.
game-and-watch-retro-go-sd CLAUDE.md
Claude Code instructions for sylverb/game-and-watch-retro-go-sd, covering claude.md, what this project is, build / flash workflow, architecture and three storage tiers, one elf.