Unreal-MetaXRAudioSDK: Instructions file for Codex

AGENTS.md

Unreal-MetaXRAudioSDK AGENTS.md is an instructions file for Codex, OpenCode from oculus-samples/Unreal-MetaXRAudioSDK. It costs 803 tokens per session, scanned A, original, no licence file.

A set of AGENTS.md instructions for the oculus-samples Unreal-MetaXRAudioSDK project. It covers the sample’s agent guidance and notes for Meta Quest and Horizon-specific tooling.

In plain words
What is it for?
Use it when working on the Unreal-MetaXRAudioSDK sample, especially with Meta Quest or Horizon-related code and tools.
Why use it?
It gives coding agents project-specific rules and context that general instructions would not contain. This can help changes fit the Unreal audio SDK sample.

Instructions file for CodexOpenCode

Written for Codex and OpenCode: the file is AGENTS.md.

This is oculus-samples/Unreal-MetaXRAudioSDK's own configuration. It tells Codex and OpenCode how to work on Unreal-MetaXRAudioSDK itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything Unreal-MetaXRAudioSDK configures →

Reuse

Borrowing it

Nothing to install: this file belongs to oculus-samples/Unreal-MetaXRAudioSDK. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/oculus-samples/Unreal-MetaXRAudioSDK/main/AGENTS.md
Clone the repo
git clone --depth 1 https://github.com/oculus-samples/Unreal-MetaXRAudioSDK

Made for: Codex, OpenCode.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for Unreal-MetaXRAudioSDK AGENTS.md

README.md
[![agentmods](https://agentmods.dev/badge/instructions/oculus-samples/unreal-metaxraudiosdk/agents-md/github.svg)](https://agentmods.dev/instructions/oculus-samples/unreal-metaxraudiosdk/agents-md)
Your own site
<a href="https://agentmods.dev/instructions/oculus-samples/unreal-metaxraudiosdk/agents-md"><img src="https://agentmods.dev/badge/instructions/oculus-samples/unreal-metaxraudiosdk/agents-md/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for Unreal-MetaXRAudioSDK AGENTS.md

Your own site · 80×15
<a href="https://agentmods.dev/instructions/oculus-samples/unreal-metaxraudiosdk/agents-md"><img src="https://agentmods.dev/badge/instructions/oculus-samples/unreal-metaxraudiosdk/agents-md.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 803 This file is loaded in full into every session.
When invoked 803 The same file — it is already loaded in full.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00803 $0.00803
Opus 5.5 $0.00321 $0.00321
Sonnet 5.5 $0.00161 $0.00161
Haiku 4.5 $0.00080 $0.00080

Measured 2mo ago against content hash 46fb0bdfc97c, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

Unreal-MetaXRAudioSDK AGENTS.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

AGENTS.md · 38 lines

The source is not reproduced here

A licence we could not identify

The repository carries a LICENSE file, but it is custom or dual enough that GitHub cannot name it and neither can this catalogue. Unknown terms are not permission, so the body is not copied here. Read the licence at the source and decide for yourself.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 38 lines · 803 tokens per session scan A 46fb0bdfc97c

Subscribe to this mod's changes

Unreal-MetaXRAudioSDK AGENTS.md is an instructions file published in the GitHub repository oculus-samples/Unreal-MetaXRAudioSDK (8 stars, last pushed 5mo ago), with no licence file. It adds 803 tokens to every session, about $0.0032 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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