voicesdk-samples-whisperer: Instructions file for Claude Code

AGENTS.md

voicesdk-samples-whisperer AGENTS.md is an instructions file for Claude Code, Codex, OpenCode from oculus-samples/voicesdk-samples-whisperer. It costs 795 tokens per session, scanned A, original, MIT.

Project instructions for Whisperer, a Unity virtual-reality sample that uses Meta Voice SDK and Wit.ai to let players control objects with voice commands. Unity is a game-development tool, and Wit.ai interprets spoken language.

In plain words
What is it for?
Setting up and building the sample, configuring its Wit.ai app, checking SDK and Unity versions, finding voice and level logic, and understanding its license terms.
Why use it?
They keep setup details, required tools, project locations, and Quest-specific requirements in one place when working on the sample.

Instructions file for Claude CodeCodexOpenCode

Written for Claude Code and Codex and OpenCode: Claude Code plugin machinery, but also the file is AGENTS.md. Also seen: mentions Claude Code; mentions Gemini CLI.

This is oculus-samples/voicesdk-samples-whisperer's own configuration. It tells Claude Code, Codex and OpenCode how to work on voicesdk-samples-whisperer itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything voicesdk-samples-whisperer configures →

Reuse

Borrowing it

Nothing to install: this file belongs to oculus-samples/voicesdk-samples-whisperer. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/oculus-samples/voicesdk-samples-whisperer/main/AGENTS.md
Clone the repo
git clone --depth 1 https://github.com/oculus-samples/voicesdk-samples-whisperer

Made for: Claude Code, Codex, OpenCode.

Wrote this? Show the measurements

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README.md
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Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

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Per session 795 This file is loaded in full into every session.
When invoked 795 The same file — it is already loaded in full.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00795 $0.00795
Opus 5.5 $0.00318 $0.00318
Sonnet 5.5 $0.00159 $0.00159
Haiku 4.5 $0.00080 $0.00080

Measured 1mo ago against content hash a7e1c0d3fbd6, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

voicesdk-samples-whisperer AGENTS.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

AGENTS.md · 39 lines

How it starts

The opening of the file, as written. The whole thing — 39 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Agent Instructions — Whisperer (Voice SDK Sample)

Unity VR sample game showcasing the Meta Voice SDK (powered by Wit.ai) for natural-language interaction. Players raise their hands as if speaking through them and direct objects in the world with voice commands.

Source-of-truth files (read these first, do not duplicate their contents in this file)

For setup, build steps, SDK versions, and project layout, read:

  • README.md — official setup, Wit.ai configuration, and intent/entity reference
  • ProjectSettings/ProjectVersion.txt — Unity editor version
  • Packages/manifest.json — Unity package versions (Meta Voice SDK, Interaction SDK, XRI, URP)
  • Assets/Whisperer/Scripts/Voice/ — voice plumbing (SpeakGestureWatcher.cs, Listenable.cs and subclasses)
  • Assets/Whisperer/Scripts/Logic/ — LevelLoader.cs, LevelManager.cs, per-level managers
  • LICENSE — license terms (MIT only for Assets/Whisperer/; Oculus License otherwise)

Quest / Horizon-specific notes

  • Git LFS is required. Run git lfs install before cloning.
  • A configured Wit.ai app is mandatory. Without it the mic activates but nothing parses — diagnose Wit setup before chasing voice logic bugs.
  • Wit.ai trains asynchronously after importing Assets/whisperer-wit-app.zip; the green dot in the Wit dashboard means the model is ready. Calling voice APIs before training finishes returns empty or wrong responses.
  • If the README and Packages/manifest.json disagree on Voice SDK version, trust the manifest.
  • Voice intents use the Voice SDK Conduit framework via the [MatchIntent("...")] attribute; renaming or removing those handlers will silently break voice commands.

Meta Quest tooling

This is a Meta Quest / Horizon OS sample. The bespoke intro above is the source of truth for what this project is and how it's built — use it (and the files it points at) instead of restating facts from memory.

When the user asks anything about Quest device behavior, build / deploy / debug / capture flows, on-device performance, or Horizon OS APIs, reach for these tools instead of generic Unity answers:

Read the full file on GitHub · 39 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 39 lines · 795 tokens per session scan A a7e1c0d3fbd6

Subscribe to this mod's changes

voicesdk-samples-whisperer AGENTS.md is an instructions file published in the GitHub repository oculus-samples/voicesdk-samples-whisperer (82 stars, last pushed 4mo ago), licensed MIT. It adds 795 tokens to every session, about $0.0032 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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