mcp-unity: Instructions file for Codex

AGENTS.md

mcp-unity AGENTS.md is an instructions file for Codex, OpenCode from pakkio/mcp-unity. It costs 3,564 tokens per session, scanned A, original, MIT.

Repository instructions for MCP Unity, a bridge that lets AI coding tools control Unity Editor features through a Node.js server and a WebSocket connection.

In plain words
What is it for?
Use it when changing MCP Unity’s C# Unity code, TypeScript server, configuration, or repository structure.
Why use it?
It explains how the two sides communicate, where settings live, and which names and execution rules must stay consistent.

Instructions file for CodexOpenCode

Written for Codex and OpenCode: the file is AGENTS.md.

This is pakkio/mcp-unity's own configuration. It tells Codex and OpenCode how to work on mcp-unity itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything mcp-unity configures →

Reuse

Borrowing it

Nothing to install: this file belongs to pakkio/mcp-unity. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/pakkio/mcp-unity/main/AGENTS.md
Clone the repo
git clone --depth 1 https://github.com/pakkio/mcp-unity

Made for: Codex, OpenCode.

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Per session 3,564 This file is loaded in full into every session.
When invoked 3,564 The same file — it is already loaded in full.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.03564 $0.03564
Opus 5.5 $0.01426 $0.01426
Sonnet 5.5 $0.00713 $0.00713
Haiku 4.5 $0.00356 $0.00356

Measured 2mo ago against content hash 7fafa997c11b, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

mcp-unity AGENTS.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

AGENTS.md · 229 lines

How it starts

The opening of the file, as written. The whole thing — 229 lines — stays where its author put it; the contents beside it link to each section on GitHub.

MCP Unity — AI Agent Guide (MCP Package)

Purpose (what this repo is)

MCP Unity exposes Unity Editor capabilities to MCP-enabled clients by running:

  • Unity-side “client” (C# Editor scripts): a WebSocket server inside the Unity Editor that executes tools/resources.
  • Node-side “server” (TypeScript): an MCP stdio server that registers MCP tools/resources and forwards requests to Unity over WebSocket.

How it works (high-level data flow)

  • MCP client ⇄ (stdio / MCP SDK) ⇄ Node server (Server~/src/index.ts)
  • Node server ⇄ (WebSocket JSON-RPC-ish) ⇄ Unity Editor (Editor/UnityBridge/McpUnityServer.cs + McpUnitySocketHandler.cs)
  • Tool/Resource names must match exactly across Node and Unity (typically lower_snake_case).

Key defaults & invariants

  • Unity WebSocket endpoint: ws://localhost:8090/McpUnity by default.
  • Config file: ProjectSettings/McpUnitySettings.json (written/read by Unity; read opportunistically by Node).
  • Execution thread: Tool/resource execution is dispatched via EditorCoroutineUtility and runs on the Unity main thread. Keep synchronous work short; use async patterns for long work.

Repo layout (where to change what)

/
├── Editor/                       # Unity Editor package code (C#)
│   ├── Tools/                    # Tools (inherit McpToolBase)
│   ├── Resources/                # Resources (inherit McpResourceBase)
│   ├── UnityBridge/              # WebSocket server + message routing
│   ├── Services/                 # Test/log services used by tools/resources
│   └── Utils/                    # Shared helpers (config, logging, workspace integration)
├── Server~/                      # Node MCP server (TypeScript, ESM)
│   ├── src/index.ts              # Registers tools/resources/prompts with MCP SDK
│   ├── src/tools/                # MCP tool definitions (zod schema + handler)
│   ├── src/resources/            # MCP resource definitions
│   └── src/unity/mcpUnity.ts      # WebSocket client that talks to Unity

Read the full file on GitHub · 229 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 229 lines · 3,564 tokens per session scan A 7fafa997c11b

Subscribe to this mod's changes

mcp-unity AGENTS.md is an instructions file published in the GitHub repository pakkio/mcp-unity (0 stars, last pushed 2mo ago), licensed MIT. It adds 3,564 tokens to every session, about $0.0143 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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