Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add instructions/pakkio/mcp-unity/claude-mdgit clone --depth 1 https://github.com/pakkio/mcp-unityWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/instructions/pakkio/mcp-unity/claude-md)<a href="https://agentmods.dev/instructions/pakkio/mcp-unity/claude-md"><img src="https://agentmods.dev/badge/instructions/pakkio/mcp-unity/claude-md.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.01242 | $0.01242 |
| Opus 5 | $0.00621 | $0.00621 |
| Sonnet 5 | $0.00248 | $0.00248 |
| Haiku 4.5 | $0.00124 | $0.00124 |
Grade A, and why
mcp-unity CLAUDE.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
100% identical to mcp-unity CLAUDE.md — 2 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 133 lines — stays where its author put it; the contents beside it link to each section on GitHub.
CLAUDE.md
This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository.
Project Overview
MCP Unity exposes Unity Editor capabilities to MCP-enabled clients (Cursor, Windsurf, Claude Code, Codex CLI, GitHub Copilot) through a two-tier architecture:
- Unity Editor (C#): WebSocket server inside Unity that executes tools/resources
- Node.js Server (TypeScript): MCP stdio server that bridges AI clients to Unity via WebSocket
Data flow: MCP Client ⇄ (stdio) ⇄ Node Server (Server~/src/index.ts) ⇄ (WebSocket) ⇄ Unity Editor (Editor/UnityBridge/McpUnityServer.cs)
Build & Development Commands
Node.js Server (Server~/)
npm install # Install dependencies
npm run build # Compile TypeScript to build/
npm run watch # Watch mode compilation
npm start # Run server (node build/index.js)
npm test # Run Jest tests (uses --experimental-vm-modules)
npm run test:watch # Watch mode testing
npm run inspector # Launch MCP Inspector for debugging
Unity Side
- Build/Test via Unity Editor
- Tools > MCP Unity > Server Window for configuration
- Window > General > Test Runner for EditMode tests
Key Directories
Editor/ # Unity Editor package (C#)
├── Tools/ # MCP tools (inherit McpToolBase)
├── Resources/ # MCP resources (inherit McpResourceBase)
├── Services/ # TestRunnerService, ConsoleLogsService
├── UnityBridge/ # WebSocket server + message routing
│ ├── McpUnityServer.cs # Singleton managing server lifecycle
│ └── McpUnitySocketHandler.cs # WebSocket handler
└── Utils/ # Logging, config, workspace helpers
Server~/ # Node.js MCP server (TypeScript/ESM)
├── src/index.ts # Entry point - registers tools/resources
├── src/tools/ # MCP tool definitions (zod + handler)
├── src/resources/ # MCP resource definitions
└── src/unity/mcpUnity.ts # WebSocket client connecting to Unity
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 3d ago First seen · 133 lines · 1,242 tokens per session scan A d9ab468c86df
mcp-unity CLAUDE.md is an instructions file published in the GitHub repository pakkio/mcp-unity (0 stars, last pushed 19d ago), licensed MIT. It adds 1,242 tokens to every session, about $0.0062 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to mcp-unity CLAUDE.md, differing in 2 lines, and is treated as a copy.
Other instructions, from other repositories
GameDesignOS AGENTS.md
Instructions for DY-2026/GameDesignOS, covering gamedesignos agent 入口, 默认接法, agent 执行规则, 什么时候用整个项目 and 每个 skill 单独怎么用.
claudemon CLAUDE.md
Instructions for zamarrowski/claudemon, covering ai agent guidelines, project shape, general guidelines, general rules and guards & defensive code.
unity-code-style-guide AGENTS.md
Instructions for krogh-jacobsen/unity-code-style-guide, covering agents.md — unity 6 c, project setup — edit this block, never do these — they corrupt the project, deprecated in unity 6 and if you read nothing else.
nes-php-glfw copilot-instructions.md
Instructions for oliverearl/nes-php-glfw, covering github copilot development guidelines for nes emulator, agent document source of truth, project overview, code style & standards and documentation.
game-and-watch-retro-go-sd CLAUDE.md
Claude Code instructions for sylverb/game-and-watch-retro-go-sd, covering claude.md, what this project is, build / flash workflow, architecture and three storage tiers, one elf.
Cities2-MCP AGENTS.md
Instructions for mayor-modder/Cities2-MCP, covering agent rules, workspace safety, commit and pr safety, public-facing writing and merge and release gates.