cmo-scenario-generation AGENTS.md

cmo-scenario-generation AGENTS.md is an instructions file for Codex, OpenCode from praetore/cmo-scenario-generation. It costs 9,915 tokens per session, scanned A, original, MIT.

Repository instructions for generating Command: Modern Operations scenarios, which are Lua-based military simulation missions. They define rules for the generated scripts, briefings, logs, and related files.

In plain words
What is it for?
Creating and maintaining CMO Lua scenarios, load-file headers, player briefings, initialization logs, scenario templates, and related documentation.
Why use it?
They give coding agents the project-specific rules needed to produce consistent, playable scenarios. They also prevent player-facing material from being written in the wrong language or format.

Instructions file for CodexOpenCode

Written for Codex and OpenCode: the file is AGENTS.md. Also seen: mentions AGENTS.md.

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add instructions/praetore/cmo-scenario-generation/agents-md
Clone the repo
git clone --depth 1 https://github.com/praetore/cmo-scenario-generation

Made for: Codex, OpenCode.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for cmo-scenario-generation AGENTS.md

README.md
[![agentmods](https://agentmods.dev/badge/instructions/praetore/cmo-scenario-generation/agents-md.svg)](https://agentmods.dev/instructions/praetore/cmo-scenario-generation/agents-md)
Your own site
<a href="https://agentmods.dev/instructions/praetore/cmo-scenario-generation/agents-md"><img src="https://agentmods.dev/badge/instructions/praetore/cmo-scenario-generation/agents-md.svg" alt="Measured on agentmods" height="20"></a>
Per session 9,915 This file is loaded in full into every session.
When invoked 9,915 The same file — it is already loaded in full.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.09915 $0.09915
Opus 5 $0.04958 $0.04958
Sonnet 5 $0.01983 $0.01983
Haiku 4.5 $0.00992 $0.00992

Measured 6d ago against content hash 7d784b0c0e58, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

cmo-scenario-generation AGENTS.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

AGENTS.md · 512 lines

How it starts

The opening of the file, as written. The whole thing — 512 lines — stays where its author put it; the contents beside it link to each section on GitHub.

CMO scenario generation — agent instructions

Primary guide for generating Command: Modern Operations (CMO) Lua scripts. Use it to produce syntactically correct, tactically coherent scenarios. Cursor loads this file automatically from the repository root.

Language — all generated output is English. Agents and tooling must produce English only for anything that ends up in generated/ or that a player/operator reads in CMO. Do not write Dutch or other non-English prose in generated material — even when the scenario theater is the Netherlands, Norway, or another non-English country.

English required (no exceptions) Notes
OOB / load-file header comments Player-visible at top of generated/<name>.lua§4 Load file header
Player briefings (*_briefing.txt, *_briefing.html) §10 — injected into load file via ScenEdit_SpecialMessage
print() / init log lines in scenario Lua §6
New scenario templates and docs under .cursor/rules/
.cursor/rules/, scripts, Python CLI output

CMO side names (e.g. België, Nederland) may match in-game ScenEdit_AddSide identifiers — that is not player prose. All descriptive text around them (headers, briefings, logs) stays English.

Source-only tooling lines at the top of *_src.lua (SOURCE, Preflight, CMO load, Bootstrap) are for agents; keep them English too for consistency.

Output path: Bootstrap scenarios use two local files under generated/ (all *.lua gitignored — only .gitkeep placeholders are tracked):

File Purpose
generated/src/<name>_src.lua Source — edit this; preflight here; do not load in CMO
generated/<name>.lua CMO load file — built by generate_scenario.py (bootstrap inlined + tree-shaked)

Mandatory for agents (bootstrap scenarios):

  1. Edit generated/src/<name>_src.lua only — never hand-edit generated/<name>.lua (it is overwritten on generate).

  2. After every *_src.lua change, run generate before you consider the task done or tell the user to playtest:

    python scripts/generate_scenario.py generated/src/<name>_src.lua
    
  3. Do not ask the user to run generate — the agent runs it. generate_scenario.py re-runs preflight; exit code 2 means no load file was written (fix errors first).

  4. Load in CMO only generated/<name>.luanever *_src.lua (no inlined bootstrap, wrong file for the game).

Standalone scenarios (no cmo.* helpers) remain a single generated/<name>.lua pasted into CMO’s Lua console the same way.

Read the full file on GitHub · 512 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 512 lines · 9,915 tokens per session scan A 7d784b0c0e58

Subscribe to this mod's changes

cmo-scenario-generation AGENTS.md is an instructions file published in the GitHub repository praetore/cmo-scenario-generation (6 stars, last pushed 1mo ago), licensed MIT. It adds 9,915 tokens to every session, about $0.0496 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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