Blender Assembly is a geometry-building skill for creating reliable 3D models in Blender via MCP. It helps prevent common modelling errors by planning object connections, using correct primitive scaling, avoiding faulty cylinder rotations, verifying overlaps, and auditing final transforms.
These files are ProfRino/Blender-MCP-Assembly-Skill's own configuration. They tell GitHub Copilot how to work on this repository, so they are not mods to install elsewhere. Copy one as a starting point and replace the parts that are about this project.
.github/copilot-instructions.md A 211 tok