tarkov-map AGENTS.md

tarkov-map AGENTS.md is an instructions file for Codex, OpenCode from QTtrash/tarkov-map. It costs 353 tokens per session, scanned A, original, Apache-2.0.

A project instruction file for QTtrash/tarkov-map, a Windows desktop application with a separate relay service and phone companion. It points developers to the project’s architecture, security, quality, contribution, and asset rules.

In plain words
What is it for?
Use it as a starting guide when changing the project, then follow its linked documents for architecture, security, testing, contribution steps, and asset licensing.
Why use it?
It gives coding agents the project context and lists rules they must preserve, such as protocol compatibility, secret handling, and restrictions on interacting with the game.

Instructions file for CodexOpenCode

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add instructions/qttrash/tarkov-map/agents-md
Clone the repo
git clone --depth 1 https://github.com/QTtrash/tarkov-map

Made for: Codex, OpenCode.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for tarkov-map AGENTS.md

README.md
[![agentmods](https://agentmods.dev/badge/instructions/qttrash/tarkov-map/agents-md.svg)](https://agentmods.dev/instructions/qttrash/tarkov-map/agents-md)
Your own site
<a href="https://agentmods.dev/instructions/qttrash/tarkov-map/agents-md"><img src="https://agentmods.dev/badge/instructions/qttrash/tarkov-map/agents-md.svg" alt="Measured on agentmods" height="20"></a>
Per session 353 This file is loaded in full into every session.
When invoked 353 The same file — it is already loaded in full.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00353 $0.00353
Opus 5 $0.00177 $0.00177
Sonnet 5 $0.00071 $0.00071
Haiku 4.5 $0.00035 $0.00035

Measured 5d ago against content hash dc87f8a4f951, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-05, from the pricing page.

Security

Grade A, and why

tarkov-map AGENTS.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

AGENTS.md · 36 lines

What it actually says

Agent guide

Raid Signal is a Windows Tauri application plus a separately deployed Node.js relay and static phone companion. Treat this file as an index; follow the linked documents instead of duplicating their details in prompts or code comments.

Start here

  • docs/ARCHITECTURE.md — runtime boundaries, data flow, and module ownership.
  • docs/SECURITY.md — trust boundaries and invariants that changes must retain.
  • docs/QUALITY.md — the one-command verification contract and test ownership.
  • CONTRIBUTING.md — environment setup and pull-request expectations.
  • ASSET_LICENSES.md — non-code asset scope, provenance, and restrictions.

Non-negotiable invariants

  • Never read game memory, inject input, alter game files, or claim anti-cheat approval.
  • Invitation keys stay in URL fragments and must never reach or be logged by the relay.
  • The relay forwards ciphertext only and stores no position history.
  • Keep existing settings schema v2 and room protocol v1 compatible.
  • Do not commit installers, build outputs, secrets, personal deployment paths, or refreshed assets without their hashes and provenance.
  • Validate data at every filesystem, storage, native-command, and network boundary before treating it as an application type.

Working loop

  1. Read the owning module and its nearest tests before editing.
  2. Keep behavior changes separate from formatting and structural extraction.
  3. Run the narrowest relevant test while iterating.
  4. Run npm run check:all before handing work off.
  5. Use a Conventional Commit pull-request title and explain why, compatibility, security/privacy impact, and validation in the body.
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 36 lines · 353 tokens per session scan A dc87f8a4f951

Subscribe to this mod's changes

tarkov-map AGENTS.md is an instructions file published in the GitHub repository QTtrash/tarkov-map (3 stars, last pushed yesterday), licensed Apache-2.0. It adds 353 tokens to every session, about $0.0018 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.