babylonjs-webpack-es6 AGENTS.md

babylonjs-webpack-es6 AGENTS.md is an instructions file for Codex, OpenCode from RaananW/babylonjs-webpack-es6. It costs 2,029 tokens per session, scanned A, original, Apache-2.0.

Instructions for a Babylon.js starter project. Babylon.js is a JavaScript and TypeScript library for rendering 3D scenes in a web browser, and this project uses webpack to build them.

In plain words
What is it for?
Adding or loading scenes, choosing WebGL or WebGPU, handling shaders and assets, and working with the project's TypeScript and webpack structure.
Why use it?
They explain where scenes, engines, shaders, assets, and external libraries belong so changes fit the project's design.

Instructions file for CodexOpenCode

Written for Codex and OpenCode: the file is AGENTS.md. Also seen: mentions AGENTS.md.

Not installable on its own: it reads a path above its own folder, which only exists inside its repository. The line is import type { CreateSceneClass } from "../createScene";.

Install

Getting it into your agent

There is no command for this one: it runs only inside a plugin, and the catalogue could not identify which plugin ships it. The source is linked below.

Made for: Codex, OpenCode.

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Security

Grade A, and why

babylonjs-webpack-es6 AGENTS.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

AGENTS.md · 184 lines

How it starts

The opening of the file, as written. The whole thing — 184 lines — stays where its author put it; the contents beside it link to each section on GitHub.

AGENTS.md

Instructions for AI coding agents (and humans in a hurry) working in this repository.

What this project is

A Babylon.js + TypeScript + webpack (ES6 / tree-shakable modules) starter template. It renders one scene at a time into a full-page canvas. There is no framework, no router and no state management - keep it that way.

Layout

Path Purpose
src/index.ts Entry point. Reads ?scene= / ?engine=, boots the engine, runs the render loop. Keep it thin.
src/createEngine.ts Engine creation (WebGL / WebGPU) and engine-name resolution.
src/createScene.ts The CreateSceneClass contract and the lazy getSceneModule() loader.
src/scenes/index.ts The scene registry - names, labels, lazy loaders and visual-test opt-ins.
src/developmentControls.ts Scene/engine picker; included in development and demo builds, excluded from normal production and tests.
src/scenes/*.ts One file per scene.
src/externals/*.ts Wrappers around wasm/external libs (Havok, Ammo) exposing a ready-promise.
src/glsl/ Raw shaders, imported as strings via ts-shader-loader.
assets/ Textures/models bundled through webpack asset modules (inlined below 8 KiB, emitted as files above).
public/ Static files served as-is (index.html, workers).
tests/validation.spec.ts Registry-driven Playwright smoke tests plus opt-in screenshots.
webpack.config.js The only webpack config. Switches behaviour via --env production / --env test.
.github/workflows/ CI, snapshot refresh and optional GitHub Pages deployment.

How to add a scene (the only supported way)

  1. Create src/scenes/myScene.ts:
import { Scene } from "@babylonjs/core/scene";
import { ArcRotateCamera } from "@babylonjs/core/Cameras/arcRotateCamera";
import { Vector3 } from "@babylonjs/core/Maths/math.vector";
import type { AbstractEngine } from "@babylonjs/core/Engines/abstractEngine";
import type { CreateSceneClass } from "../createScene";

export class MyScene implements CreateSceneClass {
    // Optional: promises awaited before createScene() runs (wasm, external libs)
    // preTasks = [havokModule];

    createScene = async (
        engine: AbstractEngine,
        canvas: HTMLCanvasElement
    ): Promise<Scene> => {
        const scene = new Scene(engine);
        const camera = new ArcRotateCamera("camera", 0, Math.PI / 3, 10, Vector3.Zero(), scene);
        camera.attachControl(canvas, true);
        return scene;
    };
}

export default new MyScene();

Read the full file on GitHub · 184 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday Changed · +1 tokens per session e9459cfd715e
  2. 6d ago First seen · 184 lines · 2,028 tokens per session scan A 531b79230b9f

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babylonjs-webpack-es6 AGENTS.md is an instructions file published in the GitHub repository RaananW/babylonjs-webpack-es6 (206 stars, last pushed yesterday), licensed Apache-2.0. It adds 2,029 tokens to every session, about $0.0101 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.