Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add instructions/rkuhn153/flash-mod-bridge/agents-mdgit clone --depth 1 https://github.com/rkuhn153/flash-mod-bridgeWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/instructions/rkuhn153/flash-mod-bridge/agents-md)<a href="https://agentmods.dev/instructions/rkuhn153/flash-mod-bridge/agents-md"><img src="https://agentmods.dev/badge/instructions/rkuhn153/flash-mod-bridge/agents-md.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00219 | $0.00219 |
| Opus 5 | $0.00110 | $0.00110 |
| Sonnet 5 | $0.00044 | $0.00044 |
| Haiku 4.5 | $0.00022 | $0.00022 |
Grade A, and why
flash-mod-bridge AGENTS.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
Flash mod-bridge — agent rules
MCP server id: flash-mod-bridge
Hub: http://127.0.0.1:8767
Mindset
- Ruffle fork only — Coolmath AwayFL will not expose
modBridgeRpcuntil rehosted on this player. - Ping first —
ping_flash_bridgebefore mutations. - Find before set —
flash_find/flash_list_so/flash_list_props. - One write at a time, then
flash_getreadback. - Prefer structured tools over raw
flash_mod_rpc.
Tool order
ping_flash_bridge
→ flash_ping
→ flash_list_display / flash_find
→ flash_list_so / flash_list_props
→ flash_get / flash_set / flash_set_so_prop / flash_call
Paths
root,stage,root/ChildNameso:SharedObjectName|property
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 5d ago First seen · 28 lines · 219 tokens per session scan A 61d5cc30e712
flash-mod-bridge AGENTS.md is an instructions file published in the GitHub repository rkuhn153/flash-mod-bridge (0 stars, last pushed 25d ago), licensed MIT. It adds 219 tokens to every session, about $0.0011 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other instructions, from other repositories
Cities2-MCP AGENTS.md
Instructions for mayor-modder/Cities2-MCP, covering agent rules, workspace safety, commit and pr safety, public-facing writing and merge and release gates.
hoi4-agent-tools AGENTS.md
AGENTS.md instructions for klimPaskov/hoi4-agent-tools, covering project instructions, engineering boundaries, code and tests and documentation and releases.
FS25_SoilFertilizer CLAUDE.md
Claude Code instructions for Realistic-Farming/FS25_SoilFertilizer, covering claude.md, !! mandatory: before writing any fs25 api code !!, reference locations, when to check (mandatory, not optional) and how to check.
unity-code-style-guide AGENTS.md
Instructions for krogh-jacobsen/unity-code-style-guide, covering agents.md — unity 6 c, project setup — edit this block, never do these — they corrupt the project, deprecated in unity 6 and if you read nothing else.
nes-php-glfw copilot-instructions.md
Instructions for oliverearl/nes-php-glfw, covering github copilot development guidelines for nes emulator, agent document source of truth, project overview, code style & standards and documentation.
game-and-watch-retro-go-sd CLAUDE.md
Claude Code instructions for sylverb/game-and-watch-retro-go-sd, covering claude.md, what this project is, build / flash workflow, architecture and three storage tiers, one elf.