UnityNaturalMCPExtensionTools: Instructions file for Claude Code

CLAUDE.md

UnityNaturalMCPExtensionTools CLAUDE.md is an instructions file for Claude Code from sack-kazu/UnityNaturalMCPExtensionTools. It costs 2,682 tokens per session, scanned A, original, MIT.

Project instructions for custom Model Context Protocol tools that extend Unity Natural MCP, a way for an AI agent to control software through defined tools. They cover Unity Editor work such as scenes, assets, prefabs, effects, and screenshots.

In plain words
What is it for?
Use them when automating Unity Editor tasks, creating or changing scene objects and assets, managing prefabs and particle effects, or capturing views and screenshots.
Why use it?
They give an agent the project context and the available Unity operations needed to work safely in the repository.

Instructions file for Claude Code

Written for Claude Code: the file is CLAUDE.md.

This is sack-kazu/UnityNaturalMCPExtensionTools's own configuration. It tells Claude Code how to work on UnityNaturalMCPExtensionTools itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything UnityNaturalMCPExtensionTools configures →

Reuse

Borrowing it

Nothing to install: this file belongs to sack-kazu/UnityNaturalMCPExtensionTools. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/sack-kazu/UnityNaturalMCPExtensionTools/master/CLAUDE.md
Clone the repo
git clone --depth 1 https://github.com/sack-kazu/UnityNaturalMCPExtensionTools

Made for: Claude Code.

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Per session 2,682 This file is loaded in full into every session.
When invoked 2,682 The same file — it is already loaded in full.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.02682 $0.02682
Opus 5 $0.01341 $0.01341
Sonnet 5 $0.00536 $0.00536
Haiku 4.5 $0.00268 $0.00268

Measured 9d ago against content hash fd364550246d, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

UnityNaturalMCPExtensionTools CLAUDE.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

CLAUDE.md · 220 lines

How it starts

The opening of the file, as written. The whole thing — 220 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Unity Natural MCP Extension Tools

This package provides unified custom MCP (Model Context Protocol) tools that extend Unity Natural MCP server capabilities, enabling comprehensive automation of Unity Editor operations with consolidated functionality.

パッケージ概要

Unity Natural MCP サーバーの機能を拡張し、Unityエディタ操作の包括的な自動化を実現する統合型カスタムMCPツール群です。Scene管理、Prefab編集モード、スクリーンショット機能など、包括的な開発支援を提供します。

ツール構成

実装済みツール

ツール名 責務 主要メソッド メソッド数
McpUnifiedObjectTool オブジェクト作成・操作・プロパティ設定 CreateObject, ManipulateObject, ConfigureComponent, RemoveComponent, GetObjectInfo, ListSceneObjects 6
McpUnifiedAssetTool マテリアル・アセット・フォルダ管理 ManageMaterial, AssignMaterialToRenderer, ListMaterials, ManageAsset, ListPrefabs, GetPrefabAssetInfo 6
McpUnifiedEffectTool パーティクルシステム管理 ConfigureParticleSystem, ControlParticleSystem, GetParticleSystemInfo 3
McpSceneCaptureTool シーンスクリーンショット機能 CaptureScene, CaptureGameView, ListCapturedScreenshots, CapturePrefabView 4
McpPrefabEditTool Prefab編集モード管理 OpenPrefabMode, SavePrefabMode, ClosePrefabMode, GetPrefabModeStatus, ApplyPrefabInstanceChanges, RevertPrefabInstanceOverrides, GetPrefabInstanceInfo, ListPrefabInstanceOverrides 8
McpSceneManagementTool Scene作成・管理・操作 CreateScene, SaveScene, LoadScene, ListScenes, GetActiveSceneInfo, CloseScene 6
McpProjectSettingsTool プロジェクト設定管理 ManageProjectLayers 1
合計 全領域カバー 全34メソッド 34

ディレクトリ構造

com.sack-kazu.unity-natural-mcp-extension-tools/
├── Editor/                     # MCPツール実装
│   ├── Editor.asmdef          # エディタアセンブリ定義
│   ├── McpUnifiedObjectTool.cs # 統合オブジェクト操作
│   ├── McpUnifiedObjectToolBuilder.cs
│   ├── McpUnifiedAssetTool.cs  # 統合アセット・マテリアル操作
│   ├── McpUnifiedAssetToolBuilder.cs
│   ├── McpUnifiedEffectTool.cs # 統合エフェクトシステム
│   ├── McpUnifiedEffectToolBuilder.cs
│   ├── McpSceneCaptureTool.cs  # シーンキャプチャ機能
│   ├── McpSceneCaptureToolBuilder.cs
│   ├── McpPrefabEditTool.cs    # Prefab編集モード管理
│   ├── McpPrefabEditToolBuilder.cs
│   ├── McpSceneManagementTool.cs # Scene作成・管理機能
│   ├── McpSceneManagementToolBuilder.cs
│   ├── McpProjectSettingsTool.cs # プロジェクト設定管理
│   ├── McpProjectSettingsToolBuilder.cs
│   ├── McpToolBase.cs          # 共通基盤クラス
│   ├── McpToolUtilities.cs      # 共通ユーティリティ
│   ├── ComponentPropertyManager.cs # 型変換・プロパティ設定管理
│   ├── ConfigurationModels.cs   # 設定モデル定義
│   └── McpConfigurationManager.cs # 設定解析・検証管理
├── Runtime/                    # ScriptableObjectアセット
│   ├── McpUnifiedObjectToolBuilder.asset
│   ├── McpUnifiedAssetToolBuilder.asset
│   ├── McpUnifiedEffectToolBuilder.asset
│   ├── McpSceneCaptureToolBuilder.asset
│   ├── McpPrefabEditToolBuilder.asset
│   ├── McpSceneManagementToolBuilder.asset
│   └── McpProjectSettingsToolBuilder.asset
└── package.json               # パッケージマニフェスト

Read the full file on GitHub · 220 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 220 lines · 2,682 tokens per session scan A fd364550246d

Subscribe to this mod's changes

UnityNaturalMCPExtensionTools CLAUDE.md is an instructions file published in the GitHub repository sack-kazu/UnityNaturalMCPExtensionTools (11 stars, last pushed 1y ago), licensed MIT. It adds 2,682 tokens to every session, about $0.0134 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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