Borrowing it
Nothing to install: this file belongs to SarutobiSasuke8/ape-adventure. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/SarutobiSasuke8/ape-adventure/master/AGENTS.mdgit clone --depth 1 https://github.com/SarutobiSasuke8/ape-adventureWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/instructions/sarutobisasuke8/ape-adventure/agents-md)<a href="https://agentmods.dev/instructions/sarutobisasuke8/ape-adventure/agents-md"><img src="https://agentmods.dev/badge/instructions/sarutobisasuke8/ape-adventure/agents-md/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/instructions/sarutobisasuke8/ape-adventure/agents-md"><img src="https://agentmods.dev/badge/instructions/sarutobisasuke8/ape-adventure/agents-md.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00466 | $0.00466 |
| Opus 5.5 | $0.00186 | $0.00186 |
| Sonnet 5.5 | $0.00093 | $0.00093 |
| Haiku 4.5 | $0.00047 | $0.00047 |
Grade A, and why
ape-adventure AGENTS.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
AGENTS.md — Generic AI Agent Rules
For any AI agent (Codex, Cursor, Aider, Continue, etc.) contributing to Ape Escape. Claude-specific guidance lives in CLAUDE.md; treat that as authoritative if there's any conflict.
Hard rules
- One file. All gameplay code stays in
ape_escape.py. - pygame only. No new dependencies in
requirements.txt. - No bundled assets. No images, fonts, or audio files shipped.
- Compile clean.
py -m py_compile ape_escape.pymust pass before handing back any change. - No silent feature deletion. If you remove or rename a mechanic, call it out clearly in your reply.
Soft rules (defaults — override only with explicit instruction)
- Keep the existing palette and visual language. New colors go in the palette block at the top of the file.
- Keep the title text "APE ESCAPE" and the rescue text "HOW HIGH WILL YOU CLIMB?".
- Keep 60fps target, 3 lives, one-hit barrel deaths.
- Keep persistence in a single local JSON file.
Workflow expectations
- Make small, reviewable changes — one mechanic or one polish pass at a time.
- After editing, mentally walk the game loop: title → start → climb → death → respawn → rescue → next level.
- Flag anything that might impact frame rate (particle counts, per-frame surface allocations, large blits).
- For meaningful sessions, follow the session-report flow in docs/SESSION_REPORTING.md. For the current Ape Adventure package, CLAUDE.md remains authoritative.
Out of scope
- Multiplayer, networking, accounts, leaderboards beyond local JSON.
- Real-money or wallet integrations.
- Pixel-art rendering, CRT shaders, or retro filters.
- Switching engines (Phaser, Godot, etc.) — this is and remains a pygame project.
See also: README.md, docs/GAME_DESIGN.md.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2mo ago First seen · 46 lines · 466 tokens per session scan A 21390bf57494
ape-adventure AGENTS.md is an instructions file published in the GitHub repository SarutobiSasuke8/ape-adventure (5 stars, last pushed 17d ago), licensed MIT. It adds 466 tokens to every session, about $0.0019 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
ape-adventure AGENTS.md compared with instructions from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| ape-adventure AGENTS.mdSarutobiSasuke8/ape-adventure | Instructions file | 5 | 17d ago | MIT | A | 466 | Codex, OpenCode |
| vscode buildNext.instructions.mdmicrosoft/vscode | Instructions file | 195k | today | MIT | A | 9,719 | GitHub Copilot |
| next.js AGENTS.mdvercel/next.js | Instructions file | 143k | yesterday | MIT | A | 7,461 | Codex, OpenCode |
| vscode oss-third-party-notices.instructions.mdmicrosoft/vscode | Instructions file | 195k | today | MIT | A | 5,649 | GitHub Copilot |
| langchain AGENTS.mdlangchain-ai/langchain | Instructions file | 149k | today | MIT | A | 4,680 | Codex, OpenCode |
| vscode copilot-instructions.mdmicrosoft/vscode | Instructions file | 195k | today | MIT | A | 3,093 | GitHub Copilot |
| vscode ai-customization.instructions.mdmicrosoft/vscode | Instructions file | 195k | today | MIT | A | 1,907 | GitHub Copilot |