Borrowing it
Nothing to install: this file belongs to sinanata/unreal-umg-design-system. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/sinanata/unreal-umg-design-system/main/AGENTS.mdgit clone --depth 1 https://github.com/sinanata/unreal-umg-design-systemWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/instructions/sinanata/unreal-umg-design-system/agents-md)<a href="https://agentmods.dev/instructions/sinanata/unreal-umg-design-system/agents-md"><img src="https://agentmods.dev/badge/instructions/sinanata/unreal-umg-design-system/agents-md/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/instructions/sinanata/unreal-umg-design-system/agents-md"><img src="https://agentmods.dev/badge/instructions/sinanata/unreal-umg-design-system/agents-md.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.02716 | $0.02716 |
| Opus 5 | $0.01358 | $0.01358 |
| Sonnet 5 | $0.00543 | $0.00543 |
| Haiku 4.5 | $0.00272 | $0.00272 |
Grade A, and why
unreal-umg-design-system AGENTS.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 190 lines — stays where its author put it; the contents beside it link to each section on GitHub.
AGENTS.md
Guidance for AI coding assistants (Copilot, Cursor, Codex, Claude Code) working in a project that consumes the Unreal UMG Design System plugin, or in this repo itself.
What this project is
A source-only Unreal Engine 5.8 plugin (class prefix Ds) providing design
tokens (UDsTheme), 40+ themed UMG widgets, a 125-icon SVG set, runtime
theming, focus and screen-reader support, and a W3C design-token pipeline. It
ships no content assets; everything is C++.
Three modules: UmgDesignSystem (runtime), UmgDesignSystemEditor, and
UmgDesignSystemCommonUI (optional, compiles to nothing without CommonUI).
Golden rules (do not violate)
-
Use
Dswidgets, not stock widgets, for anything user-facing.UDsButtoninstead ofUButton+ hand styling,UDsTextinstead ofUTextBlockwith a hardcoded font,UDsTextBoxinstead ofUEditableTextBox,UDsDropdowninstead ofUComboBoxString,UDsStackinstead ofUVerticalBoxwith typed padding,UDsListViewinstead ofUListView, and so on. The point of the system is that no screen carries literal colours, sizes, or fonts. -
Never hardcode a colour, radius, spacing, font size, or control height. Resolve the theme and read tokens:
const UDsTheme& T = ThemeBinding.Resolve(this); // inside a Ds widget const UDsTheme* T = UDsTheme::Resolve(Widget); // anywhere else T->Primary.Base T->GetRadius(EDsRadius::MD) T->GetSpace(EDsSpace::S4) // density-scaled; prefer this T->GetControlHeight(EDsControlSize::Medium) T->GetIconSize(EDsIconSize::MD) T->MakeFontInfo(EDsTextRole::Body1)In Blueprint use
UDsStyleLibrary. ReadingT->Space4directly gives the authored value and ignores density — occasionally right, usually not. -
Sizes are tokens too. Control heights, icon sizes, toggle geometry, and the focus ring live in
UDsTheme::Metrics(FDsMetrics). If you need a number the system does not have, add it there — do not write a literal.Tools/lint_ds.pyfails the build for literals in the style layer.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 10d ago First seen · 190 lines · 2,716 tokens per session scan A 4fa41fb02f0d
unreal-umg-design-system AGENTS.md is an instructions file published in the GitHub repository sinanata/unreal-umg-design-system (24 stars, last pushed 21d ago), licensed MIT. It adds 2,716 tokens to every session, about $0.0136 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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