unreal-umg-design-system: Instructions file for GitHub Copilot

.github/copilot-instructions.md

unreal-umg-design-system copilot-instructions.md is an instructions file for GitHub Copilot from sinanata/unreal-umg-design-system. It costs 916 tokens per session, scanned A, original, MIT.

Instructions for building user-interface widgets in Unreal Engine's UMG design system. They define which shared widgets and design tokens to use; tokens are named values for colors, spacing, sizes, and other visual settings.

In plain words
What is it for?
Use them when creating or changing UMG widgets, choosing approved components, applying theme values, or following the project's widget and validation rules.
Why use it?
They help keep the interface consistent and prevent hardcoded styles or use of widgets that bypass the project's design system.

Instructions file for GitHub Copilot

Written for GitHub Copilot: a Copilot instructions file. Also seen: mentions AGENTS.md.

This is sinanata/unreal-umg-design-system's own configuration. It tells GitHub Copilot how to work on unreal-umg-design-system itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything unreal-umg-design-system configures →

Reuse

Borrowing it

Nothing to install: this file belongs to sinanata/unreal-umg-design-system. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/sinanata/unreal-umg-design-system/main/.github/copilot-instructions.md
Clone the repo
git clone --depth 1 https://github.com/sinanata/unreal-umg-design-system

Made for: GitHub Copilot.

Wrote this? Show the measurements

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Per session 916 This file is loaded in full into every session.
When invoked 916 The same file — it is already loaded in full.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00916 $0.00916
Opus 5 $0.00458 $0.00458
Sonnet 5 $0.00183 $0.00183
Haiku 4.5 $0.00092 $0.00092

Measured 10d ago against content hash d40038ff731f, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

unreal-umg-design-system copilot-instructions.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.github/copilot-instructions.md · 55 lines

What it actually says

GitHub Copilot instructions

This repository follows the cross-tool AGENTS.md standard. Read /AGENTS.md for the full guide: the Ds class prefix, the token rules, the widget lifecycle contract, the validation commands, and the pull-request checklist. /llms.txt is the condensed API map.

The rules that matter most:

  • Use Ds widgets, not stock widgets, for anything user-facing. UDsButton instead of UButton + hand styling, UDsText instead of UTextBlock, UDsTextBox instead of UEditableTextBox, UDsDropdown instead of UComboBoxString, UDsStack instead of UVerticalBox with typed padding, UDsListView instead of UListView.
  • Never hardcode a colour, radius, spacing, font size, or control height. Resolve tokens: inside a Ds widget const UDsTheme& T = ThemeBinding.Resolve(this), elsewhere UDsTheme::Resolve(Widget). Prefer the scaled accessors — T.GetSpace(EDsSpace::S4), T.GetControlHeight(...), T.GetIconSize(...) — over reading a field directly, which ignores the theme's density.
  • Sizes are tokens too. Component geometry lives in UDsTheme::Metrics (FDsMetrics). If the number you need is not there, add it there.
  • Variants over custom colours. A destructive action is EDsButtonVariant::Danger. Need a sixth variant? Register it in UDsTheme::ButtonVariants and set CustomVariant — do not edit the enum.
  • Signal theme changes with FDsThemeEvents::Broadcast() or RequestBroadcast(), never OnThemeChanged.Broadcast() — that skips the revision counter every widget's early-out depends on.
  • Every widget follows the lifecycle contract: ThemeBinding.Bind in RebuildWidget, styles in a private ApplyDsStyle() that early-outs when its Slate widgets are invalid, ThemeBinding.Unbind() and reset Slate pointers in ReleaseSlateResources, GetPaletteCategory returning "Design System".
  • Slate setters retain pointers; draw elements copy. Anything passed to SImage::SetImage or SButton::SetButtonStyle must outlive the frame — a UObject member, or a TSharedPtr from FDsStyleCache. A local brush inside OnPaint is fine. Never pass a temporary to a stock UEditableTextBox::SetWidgetStyle: UE 5.8 points Slate at the argument, so it dangles and crashes the next prepass.
  • Null .Expose()d slot pointers in ReleaseSlateResources — they die with their panel, and SynchronizeProperties runs whether or not Slate is alive.
  • In raw OnPaint code, multiply Brush->GetTint(InWidgetStyle) into the element tint (use DsSlateDraw::DrawBrush). MakeBox does not apply a brush's own tint, and skipping it renders every fill white.
  • Accessibility is part of the widget, not a follow-up. A focusable widget draws a focus ring; a widget that shows text calls DsAccessibility::SetLabel, and one that does not calls SetDecorative.
  • Icons by name, white paint only. snake_case file names under Resources/Icons/, no extension. A coloured icon ignores its tone.
  • No content assets, ever. No .uasset. Palettes are hex in UDsTheme::ApplyPreset, styles are builders, the gallery is code.
  • A local named Slot shadows UUserWidget::Slot and fails the build (C4458, warnings-as-errors); call it AddedSlot.

Before proposing a change, run python Tools/lint_ds.py — it enforces most of the above and explains each rule with --list.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 55 lines · 916 tokens per session scan A d40038ff731f

Subscribe to this mod's changes

unreal-umg-design-system copilot-instructions.md is an instructions file published in the GitHub repository sinanata/unreal-umg-design-system (24 stars, last pushed 21d ago), licensed MIT. It adds 916 tokens to every session, about $0.0046 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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