Borrowing it
Nothing to install: this file belongs to sinanata/unreal-umg-design-system. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/sinanata/unreal-umg-design-system/main/.github/copilot-instructions.mdgit clone --depth 1 https://github.com/sinanata/unreal-umg-design-systemWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/instructions/sinanata/unreal-umg-design-system/copilot-instructions)<a href="https://agentmods.dev/instructions/sinanata/unreal-umg-design-system/copilot-instructions"><img src="https://agentmods.dev/badge/instructions/sinanata/unreal-umg-design-system/copilot-instructions/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/instructions/sinanata/unreal-umg-design-system/copilot-instructions"><img src="https://agentmods.dev/badge/instructions/sinanata/unreal-umg-design-system/copilot-instructions.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00916 | $0.00916 |
| Opus 5 | $0.00458 | $0.00458 |
| Sonnet 5 | $0.00183 | $0.00183 |
| Haiku 4.5 | $0.00092 | $0.00092 |
Grade A, and why
unreal-umg-design-system copilot-instructions.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
GitHub Copilot instructions
This repository follows the cross-tool AGENTS.md standard. Read
/AGENTS.md for the full guide: the Ds class prefix, the token
rules, the widget lifecycle contract, the validation commands, and the
pull-request checklist. /llms.txt is the condensed API map.
The rules that matter most:
- Use
Dswidgets, not stock widgets, for anything user-facing.UDsButtoninstead ofUButton+ hand styling,UDsTextinstead ofUTextBlock,UDsTextBoxinstead ofUEditableTextBox,UDsDropdowninstead ofUComboBoxString,UDsStackinstead ofUVerticalBoxwith typed padding,UDsListViewinstead ofUListView. - Never hardcode a colour, radius, spacing, font size, or control height.
Resolve tokens: inside a Ds widget
const UDsTheme& T = ThemeBinding.Resolve(this), elsewhereUDsTheme::Resolve(Widget). Prefer the scaled accessors —T.GetSpace(EDsSpace::S4),T.GetControlHeight(...),T.GetIconSize(...)— over reading a field directly, which ignores the theme's density. - Sizes are tokens too. Component geometry lives in
UDsTheme::Metrics(FDsMetrics). If the number you need is not there, add it there. - Variants over custom colours. A destructive action is
EDsButtonVariant::Danger. Need a sixth variant? Register it inUDsTheme::ButtonVariantsand setCustomVariant— do not edit the enum. - Signal theme changes with
FDsThemeEvents::Broadcast()orRequestBroadcast(), neverOnThemeChanged.Broadcast()— that skips the revision counter every widget's early-out depends on. - Every widget follows the lifecycle contract:
ThemeBinding.BindinRebuildWidget, styles in a privateApplyDsStyle()that early-outs when its Slate widgets are invalid,ThemeBinding.Unbind()and reset Slate pointers inReleaseSlateResources,GetPaletteCategoryreturning "Design System". - Slate setters retain pointers; draw elements copy. Anything passed to
SImage::SetImageorSButton::SetButtonStylemust outlive the frame — a UObject member, or aTSharedPtrfromFDsStyleCache. A local brush insideOnPaintis fine. Never pass a temporary to a stockUEditableTextBox::SetWidgetStyle: UE 5.8 points Slate at the argument, so it dangles and crashes the next prepass. - Null
.Expose()d slot pointers inReleaseSlateResources— they die with their panel, andSynchronizePropertiesruns whether or not Slate is alive. - In raw
OnPaintcode, multiplyBrush->GetTint(InWidgetStyle)into the element tint (useDsSlateDraw::DrawBrush).MakeBoxdoes not apply a brush's own tint, and skipping it renders every fill white. - Accessibility is part of the widget, not a follow-up. A focusable widget
draws a focus ring; a widget that shows text calls
DsAccessibility::SetLabel, and one that does not callsSetDecorative. - Icons by name, white paint only. snake_case file names under
Resources/Icons/, no extension. A coloured icon ignores its tone. - No content assets, ever. No
.uasset. Palettes are hex inUDsTheme::ApplyPreset, styles are builders, the gallery is code. - A local named
SlotshadowsUUserWidget::Slotand fails the build (C4458, warnings-as-errors); call itAddedSlot.
Before proposing a change, run python Tools/lint_ds.py — it enforces most of
the above and explains each rule with --list.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 10d ago First seen · 55 lines · 916 tokens per session scan A d40038ff731f
unreal-umg-design-system copilot-instructions.md is an instructions file published in the GitHub repository sinanata/unreal-umg-design-system (24 stars, last pushed 21d ago), licensed MIT. It adds 916 tokens to every session, about $0.0046 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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