squadcoder: Instructions file for Codex

AGENTS.md

squadcoder AGENTS.md is an instructions file for Codex, OpenCode from squadcodercom/squadcoder. It costs 2,006 tokens per session, scanned A, original, MIT.

A repository instruction file for SquadCoder, an open-source AI coding assistant focused on right-to-left and Hebrew interfaces. It records project conventions, upstream changes, reuse guidance, and project status.

In plain words
What is it for?
Use it to guide feature development, upstream updates, builds, project tracking, and work with the repository's memory and configuration files.
Why use it?
It gives coding agents shared context about the project and prevents them from duplicating existing work or breaking its branding and language support.

Instructions file for CodexOpenCode

Written for Codex and OpenCode: the file is AGENTS.md. Also seen: reads .claude/ paths; mentions OpenCode.

This is squadcodercom/squadcoder's own configuration. It tells Codex and OpenCode how to work on squadcoder itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything squadcoder configures →

Reuse

Borrowing it

Nothing to install: this file belongs to squadcodercom/squadcoder. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/squadcodercom/squadcoder/main/AGENTS.md
Clone the repo
git clone --depth 1 https://github.com/squadcodercom/squadcoder

Made for: Codex, OpenCode.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for squadcoder AGENTS.md

README.md
[![agentmods](https://agentmods.dev/badge/instructions/squadcodercom/squadcoder/agents-md.svg)](https://agentmods.dev/instructions/squadcodercom/squadcoder/agents-md)
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<a href="https://agentmods.dev/instructions/squadcodercom/squadcoder/agents-md"><img src="https://agentmods.dev/badge/instructions/squadcodercom/squadcoder/agents-md.svg" alt="Measured on agentmods" height="20"></a>
Per session 2,006 This file is loaded in full into every session.
When invoked 2,006 The same file — it is already loaded in full.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.02006 $0.02006
Opus 5 $0.01003 $0.01003
Sonnet 5 $0.00401 $0.00401
Haiku 4.5 $0.00201 $0.00201

Measured 3d ago against content hash 0045f2ecee57, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

squadcoder AGENTS.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

AGENTS.md · 148 lines

How it starts

The opening of the file, as written. The whole thing — 148 lines — stays where its author put it; the contents beside it link to each section on GitHub.

SquadCoder

This repo is SquadCoder — an open-source, RTL/Hebrew-first AI coding assistant, a rebranded fork of MiMoCode (XiaomiMiMo/MiMo-Code, itself a fork of sst/opencode).

  • Goal: keep pulling bug fixes/updates from MiMo/opencode (upstream/opencode remotes) while keeping our brand and developing our way. Isolate our diff — see docs/FORK_STRATEGY.md.
  • What's ours (don't expect upstream to maintain): .squadcoder/ (config, skills, plugins), packages/squadcoder-plugin-*, and rebrand edits tagged SQUADCODER:. These are merge=ours.
  • Working method: reuse before build (core → plugin/config → safe third-party → build); only i18n/RTL/branding touch core, kept small and marked.
  • ⛔ BEFORE BUILDING ANY FEATURE, READ docs/REUSE_AUDIT.md — the canonical per-feature verdict (already-in-core? safe extension to adopt? or build?). It exists so we never double-work. docs/PROJECT_STATUS.md is the living status board (requirements, done, pending, user's notes).
  • Durable context lives outside the repo: the memory store at ~/.claude/projects/C--Users-raviv-OneDrive-Desktop-SquadCoder/memory/ (MEMORY.md index) and the plan at ~/.claude/plans/i-decided-to-create-compiled-corbato.md. Read them first.

Build & release (auto-rebuild rule)

  • When a set of fixes is COMPLETE and requires a rebuild for the user to install, REBUILD THE PRODUCTION INSTALLER automatically (without waiting to be asked) to the canonical path: C:\Users\raviv\OneDrive\Desktop\MuminAI\mumin\release\SquadCoder-desktop-win-x64-installer.exe
  • Recipe (run from packages/desktop, prod channel). If seed/ or .squadcoder/plugin-src/* changed, first run bun script/make-seed.ts from repo root:
    1. Clear out/ + dist/ first (OneDrive locks files).
    2. $env:OPENCODE_CHANNEL='prod'; bun run build
    3. $env:OPENCODE_CHANNEL='prod'; bun run package:win
    4. Copy-Item -Force packages/desktop/dist/SquadCoder-desktop-win-x64-installer.exe release/ (also copy the .blockmap).
  • Renderer-only edits (packages/app components / i18n) ship via bun run build alone — SKIP prebuild. A .squadcoder/plugin-src/* or engine (packages/opencode) change is engine-side → run bun run prebuild (re-bundles the plugin + rebuilds the engine node bundle) BEFORE package:win.
  • bun run build (electron-vite/babel+solid) is a SEPARATE pass from bun typecheck — a file can pass typecheck yet fail babel parse (e.g. a duplicate import). Always run the real build before declaring a fix shipped.
  • SQUADCODER: desktop release version is single-sourced from packages/desktop/package.json (what Settings displays via app.getVersion()). Never hand-type a release tag — derive it. To cut a release: (1) bun script/set-version.ts <v> (writes the same version to desktop + app, anti-drift), (2) build the installer per the recipe above, (3) bun script/release-desktop.ts (derives the v<v> tag from package.json and creates/refreshes the GitHub release; --dry-run previews). This is separate from the opencode CLI/npm flow (script/version.ts/script/release.ts, sourced from packages/opencode/package.json).

Read the full file on GitHub · 148 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 148 lines · 2,006 tokens per session scan A 0045f2ecee57

Subscribe to this mod's changes

squadcoder AGENTS.md is an instructions file published in the GitHub repository squadcodercom/squadcoder (11 stars, last pushed 2mo ago), licensed MIT. It adds 2,006 tokens to every session, about $0.0100 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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