godot_mcp: Instructions file for Codex

AGENTS.md

godot_mcp AGENTS.md is an instructions file for Codex, OpenCode from Supermancho-git/godot_mcp. It costs 1,829 tokens per session, scanned A, original, MIT.

Project instructions for a Godot MCP repository, where Godot is a game engine and MCP connects tools to an AI agent.

In plain words
What is it for?
Guiding work on the repository, including running Godot, writing English-only code, and following its naming and architecture conventions.
Why use it?
They give the agent consistent rules for shell use, language, project commands, and GDScript style.

Instructions file for CodexOpenCode

Written for Codex and OpenCode: the file is AGENTS.md. Also seen: mentions AGENTS.md; mentions Codex.

This is Supermancho-git/godot_mcp's own configuration. It tells Codex and OpenCode how to work on godot_mcp itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything godot_mcp configures →

Reuse

Borrowing it

Nothing to install: this file belongs to Supermancho-git/godot_mcp. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/Supermancho-git/godot_mcp/main/AGENTS.md
Clone the repo
git clone --depth 1 https://github.com/Supermancho-git/godot_mcp

Made for: Codex, OpenCode.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

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README.md
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Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

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<a href="https://agentmods.dev/instructions/supermancho-git/godot_mcp/agents-md"><img src="https://agentmods.dev/badge/instructions/supermancho-git/godot_mcp/agents-md.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 1,829 This file is loaded in full into every session.
When invoked 1,829 The same file — it is already loaded in full.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.01829 $0.01829
Opus 5.5 $0.00732 $0.00732
Sonnet 5.5 $0.00366 $0.00366
Haiku 4.5 $0.00183 $0.00183

Measured 2mo ago against content hash eca8dbf1b785, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

godot_mcp AGENTS.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

AGENTS.md · 205 lines

How it starts

The opening of the file, as written. The whole thing — 205 lines — stays where its author put it; the contents beside it link to each section on GitHub.

AGENTS.md - Godot MCP Project Guidelines

Shell Preference

  • Prefer bash for command execution and automated workflows.

  • Ask the user for permission before using PowerShell, including Windows PowerShell and PowerShell 7.

  • If PowerShell use is approved, PowerShell 7.6.1 is preferred when available:

    • Install path: C:\Program Files\WindowsApps\Microsoft.PowerShell_7.6.1.0_x64__8wekyb3d8bbwe\pwsh.exe
    • Before using, verify the path exists.
    • If it exists, use it.
    • If not found, fall back to the system PowerShell only after user permission.

Code Language Policy

  • No non-English prose allowed in any code files
  • All text in code files must be in English
  • Multilingual text artifacts are not supported in this repo

Build & Run Commands

  • Run Godot Project: Open project.godot in the Godot Editor.

Code Style Guidelines

GDScript (Godot)

  • Use snake_case for variables, methods, and function names
  • Use PascalCase for classes
  • Use type hints where possible: var player: Player
  • Follow Godot singleton conventions (e.g., Engine, OS)
  • Prefer signals for communication between nodes

General

  • Use descriptive names
  • Keep functions small and focused
  • Add comments for complex logic
  • Error handling: use assertions in GDScript

Testing Policy (Required)

Every code change must update or create corresponding tests under test/:

  • Direct tests: cover the logic changed in this update, including normal paths, boundary conditions, and error handling.
  • Impact-scope tests: identify and test related modules that may be affected by this change. If public method signatures, exported variables, signals, strategy classes, or similar shared interfaces change, cover all callers.
  • Add corresponding tests when possible
  • If the baseline test suite already contains failures, do not introduce new failures and document any pre-existing failures relevant to the change.

New Tool Workflow

New Tool Checklist

Read the full file on GitHub · 205 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 205 lines · 1,829 tokens per session scan A eca8dbf1b785

Subscribe to this mod's changes

godot_mcp AGENTS.md is an instructions file published in the GitHub repository Supermancho-git/godot_mcp (2 stars, last pushed 4mo ago), licensed MIT. It adds 1,829 tokens to every session, about $0.0073 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

godot_mcp AGENTS.md compared with instructions from other repositories

godot_mcp AGENTS.md next to 6 instructions from other repositories
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godot_mcp AGENTS.mdSupermancho-git/godot_mcpInstructions file24mo agoMITA1,829Codex, OpenCode
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next.js AGENTS.mdvercel/next.jsInstructions file143ktodayMITA7,461Codex, OpenCode
vscode oss-third-party-notices.instructions.mdmicrosoft/vscodeInstructions file195ktodayMITA5,649GitHub Copilot
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vscode copilot-instructions.mdmicrosoft/vscodeInstructions file195ktodayMITA3,093GitHub Copilot
vscode model-prompts.instructions.mdmicrosoft/vscodeInstructions file195ktodayMITA2,022GitHub Copilot