eye AGENTS.md

eye AGENTS.md is an instructions file for Codex, OpenCode from suvadityamuk/eye. It costs 1,501 tokens per session, scanned A, original, MIT.

A reference guide for EYE, a browser-based 3D object viewer that runs as static files without a build step. It uses Three.js, a JavaScript library for displaying 3D graphics.

In plain words
What is it for?
Working on EYE’s interface, 3D scene handling, file loading, comparison mode, materials, lighting, animation, and history features.
Why use it?
It explains the application’s files and component relationships so a coding agent can modify or debug the viewer without guessing how it is organized.

Instructions file for CodexOpenCode

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add instructions/suvadityamuk/eye/agents-md
Clone the repo
git clone --depth 1 https://github.com/suvadityamuk/eye

Made for: Codex, OpenCode.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for eye AGENTS.md

README.md
[![agentmods](https://agentmods.dev/badge/instructions/suvadityamuk/eye/agents-md.svg)](https://agentmods.dev/instructions/suvadityamuk/eye/agents-md)
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Per session 1,501 This file is loaded in full into every session.
When invoked 1,501 The same file — it is already loaded in full.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.01501 $0.01501
Opus 5 $0.00750 $0.00750
Sonnet 5 $0.00300 $0.00300
Haiku 4.5 $0.00150 $0.00150

Measured 3d ago against content hash dfd855bf44cf, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

eye AGENTS.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

AGENTS.md · 125 lines

How it starts

The opening of the file, as written. The whole thing — 125 lines — stays where its author put it; the contents beside it link to each section on GitHub.

AGENTS.md — AI Agent Reference for EYE

This document helps AI coding agents understand the EYE 3D viewer codebase for modification, debugging, and extension.


Overview

EYE is a zero-build, single-page 3D object viewer served as static files via Nginx. It uses Three.js (r170) loaded via ES module import maps — there is no bundler, no transpiler, and no node_modules.

Architecture

┌─────────────────────────────────────────────────────┐
│  index.html (single page, all UI structure)         │
│  ┌───────────────────────────────────────────────┐  │
│  │  app.js — Main orchestrator                   │  │
│  │  ├── SceneManager (scene-manager.js)          │  │
│  │  ├── FileLoader (file-loader.js)              │  │
│  │  ├── ComparisonMode (comparison-mode.js)      │  │
│  │  ├── MaterialPanel (material-panel.js)        │  │
│  │  ├── LightingPanel (lighting-panel.js)        │  │
│  │  ├── AnimationPanel (animation-panel.js)      │  │
│  │  └── HistoryPanel (history-panel.js)          │  │
│  │       └── HistoryStore (history-store.js)     │  │
│  └───────────────────────────────────────────────┘  │
│  style.css (complete design system)                  │
└─────────────────────────────────────────────────────┘

Key Files

src/js/app.js

  • Entry point. Instantiates all modules.
  • _handleFiles(files) — Central file routing. When comparison mode is active, routes to ComparisonMode.loadToSlot(). Otherwise loads into the main SceneManager.
  • _bindSidebarToggles() — Responsive sidebar drawer logic.
  • All UI event bindings: file upload, drag-and-drop, keyboard shortcuts, panel toggles.

src/js/scene-manager.js

  • Manages a single Three.js scene: renderer, camera, controls, lights, grid/axes helpers.
  • setModel(object, clips) — Replaces current model, auto-fits camera.
  • _resize() — Called every frame in _animate(), accounts for pixel ratio and 0-dimension guards.
  • _fitCameraToModel(object) — Centers camera on model bounding box.
  • Constructor takes a <canvas> element and sets up the full rendering pipeline.

Read the full file on GitHub · 125 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 125 lines · 1,501 tokens per session scan A dfd855bf44cf

Subscribe to this mod's changes

eye AGENTS.md is an instructions file published in the GitHub repository suvadityamuk/eye (5 stars, last pushed 4mo ago), licensed MIT. It adds 1,501 tokens to every session, about $0.0075 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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