Repository instructions for building a desktop music player with Tauri, a framework that combines a Rust backend with a web interface. They describe how the player gets audio from Bilibili, a Chinese video-sharing service, and packages the app as one Windows executable.
Repository-specific development instructions for DSH Launcher, a Windows desktop launcher that manages multiple Deepseek Harness Desktop instances and their runtime processes.
Project instructions for maintaining an AGENTS.md file in the P-ai application. They describe the project, development commands, and how to run its front-end and Rust components.
Claude Code instructions for limboo-ai/limboo, covering claude.md, 1. what is limboo?, 2. tech stack (current), 3. project structure and the three electron contexts (critical mental model).
The main rulebook for a desktop application project that coordinates multiple AI agents. It describes the project's purpose, technology choices, coding limits, required checks, and rules for keeping documentation and commits accurate.
Claude Code instructions for SebastianElvis/octopus, covering claude.md, what this is, commands, frontend (from repo root) and backend (from repo root, cargo workspace is configured).
Project instructions for MoonProxy, a desktop app for configuring and running frpc, the client used to create network tunnels through an frp server. The app supports proxy rules, connection status, traffic monitoring, scheduling, tray operation, and updates.
Team-work instructions for a software repository, including who may build, verify, merge, publish, and push changes. A worktree is a separate working copy used to isolate one task.
Instructions for Uncle-Gao/Live-Translator-Hub, covering agents.md, commands, install all workspace dependencies (run from repo root), start the desktop app in dev mode (electron + vite hmr) and lint the desktop app.
Claude Code instructions for ghostapp-ai/ghost, covering ghost — agent development instructions, project overview, critical rules, 1. never break privacy and 2. performance is non-negotiable.