Instructions file CodexOpenCode
Instructions for iamlukethedev/Claw3D, covering agent instructions, cursor cloud specific instructions, service overview, running the app and lint, typecheck, and tests.
28 tagged game engine, measured the same way as everything else here.
Browse within: game-development 8
Instructions file CodexOpenCode
Instructions for iamlukethedev/Claw3D, covering agent instructions, cursor cloud specific instructions, service overview, running the app and lint, typecheck, and tests.
community-shaders/skyrim-community-shaders
Instructions file GitHub Copilot
Copilot instructions for community-shaders/skyrim-community-shaders, covering github copilot instructions, primary documentation, project overview, environment and build essentials and windows-only requirements.
Instructions file CodexOpenCode
Instructions for InvadingOctopus/comedot, covering agents.md, guidelines for the comedot project and repository, project overview, folder structure & module organization and subsystems.
Instructions file CodexOpenCode
Instructions for cvet/fonline, covering fonline engine — ai maintainer guide, scope, before changing anything, documentation map and validation routing.
Instructions file
Instructions for cvet/fonline, a project described as: FOnline Engine is a flexible cross-platform isometric game engine.
Instructions file CodexOpenCode
Instructions for iamlukethedev/Hermes3D, covering agent instructions, development environment instructions, service overview, running the app and lint, typecheck, and tests.
Instructions file CodexOpenCode
Instructions for Sisyphe42/ReignsAgent, covering reignsagent system specification & agent guidelines, 0. project goal, 1. core architecture (decoupled design), 2. extensibility specification and 3. maintenance protocols.
Instructions file CodexOpenCode
Instructions for phase-rs/phase, a project described as: A rules engine and game client — Rust + WASM + React.
Instructions file
Instructions for phase-rs/phase, covering claude.md, project overview, design principles — read this first, when in doubt and agent team orchestration standards.
Instructions file Gemini CLI
Instructions for phase-rs/phase, a project described as: A rules engine and game client — Rust + WASM + React.
Instructions file CodexOpenCode
AGENTS.md instructions for gameknife/gkNextEngine, covering agents.md, communication preference, project overview, build commands and run commands.
Instructions file
Claude Code instructions for gameknife/gkNextEngine, a project described as: gkNextEngine: cross platform 3D game engine written in modern c++ and vulkan with modern rendering features.
Instructions file
Instructions for KilledByAPixel/LittleJS-AI: You are a helpful assistant for building playable LittleJS games with Claude.
SummerEngine/summer-engine-agent
Instructions file CodexOpenCode
Instructions for SummerEngine/summer-engine-agent, covering summer — agent context, what you're working with, critical rules, skill priority and mcp tool palette (project-matched local editor).
SummerEngine/summer-engine-agent
Instructions file
Instructions for SummerEngine/summer-engine-agent: This file primes Claude Code on Summer when it loads from this repo. The full agent workflow lives in skills/workflow/using-summer/SKILL.md; activate that skill on every fresh session.
SummerEngine/summer-engine-agent
Instructions file Gemini CLI
Instructions for SummerEngine/summer-engine-agent, covering summer — context primer for gemini, what summer engine is, how to behave, skill priority and type-system traps.
Instructions file CodexOpenCode
AGENTS.md instructions for lxsolutions/studio-foundation: Follow docs/agents/WORKINGAGREEMENTS.md — it is the source of truth. Summary of the non-negotiables.
Instructions file
Claude Code instructions for lxsolutions/studio-foundation, covering claude.md, quick facts and godotprompter.
Instructions file CodexOpenCode
AGENTS.md instructions for electricsheephq/WorldOS, covering worldos agent instructions, codex desktop local-resource policy, worldos takeover truth, support vm and gex44 gpu host (evaos-gpu-gex44-1).
Instructions file
Instructions for kamwoh/yume, covering yume (夢) — json-driven game framework on godot, quick start, framework structure, how the engine works and tick rate is the engine's heartbeat (2026-05-16).
Instructions file CodexOpenCode
AGENTS.md instructions for Fantety/next-engine, a project described as: Next Engine – Multi-platform 2D and 3D game engine with AI.
Instructions file CodexOpenCode
AGENTS.md instructions for nickschuetz/o3de-mcp, covering agent guide — o3de-mcp, quick start decision tree, token efficiency rules, 1. batch over individual calls and 2. query before modifying.
Instructions file
Claude Code instructions for nickschuetz/o3de-mcp, covering claude.md, what this is, commands, install (editable, with dev tools) and run the mcp server.
Instructions file CodexOpenCode
AGENTS.md instructions for s-nems/open-northland, covering agents.md: open northland project contract, repository and legal boundary, non-negotiable rules, code quality and working with content.