summer-engine-agent GEMINI.md

summer-engine-agent GEMINI.md is an instructions file for Gemini CLI from SummerEngine/summer-engine-agent. It costs 1,153 tokens per session, scanned A, original, MIT.

A context guide for working with Summer Engine, an AI-assisted game engine that uses files such as GDScript scripts, scenes, and resources. It explains the engine’s role, supported project files, and behavior rules for the AI assistant.

In plain words
What is it for?
Use it when the assistant needs context about Summer Engine, its SDK, supported languages and files, skill priorities, or common project-specific mistakes.
Why use it?
It gives the assistant the project background needed to interpret Summer Engine files and follow the project’s development conventions.

Instructions file for Gemini CLI

Written for Gemini CLI: the file is GEMINI.md.

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add instructions/summerengine/summer-engine-agent/gemini-md
Clone the repo
git clone --depth 1 https://github.com/SummerEngine/summer-engine-agent

Made for: Gemini CLI.

Wrote this? Show the measurements

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README.md
[![agentmods](https://agentmods.dev/badge/instructions/summerengine/summer-engine-agent/gemini-md.svg)](https://agentmods.dev/instructions/summerengine/summer-engine-agent/gemini-md)
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<a href="https://agentmods.dev/instructions/summerengine/summer-engine-agent/gemini-md"><img src="https://agentmods.dev/badge/instructions/summerengine/summer-engine-agent/gemini-md.svg" alt="Measured on agentmods" height="20"></a>
Per session 1,153 This file is loaded in full into every session.
When invoked 1,153 The same file — it is already loaded in full.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.01153 $0.01153
Opus 5 $0.00576 $0.00576
Sonnet 5 $0.00231 $0.00231
Haiku 4.5 $0.00115 $0.00115

Measured 6d ago against content hash b7bd5688b42c, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

summer-engine-agent GEMINI.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

GEMINI.md · 59 lines

How it starts

The opening of the file, as written. The whole thing — 59 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Summer — Context Primer for Gemini

Summer is the AI game-dev studio for Summer Engine — the AI-native game engine. When you see this file in a session, it means the user has installed the Summer Gemini extension and you have access to the summer-engine MCP server plus Summer skills under the summer: namespace.

What Summer Engine is

Summer Engine is designed for AI-assisted creation. The user is making a Summer game with the Summer SDK, normally in GDScript. The editor, scene graph, asset pipeline, and runtime are instrumented for programmatic control via MCP. Summer currently uses the 4.6.1 upstream technical base, plans to adopt 4.7.1 next, and follows upstream continuously. Those numbers are compatibility facts, not the product identity. Projects use GDScript (.gd), C# (.cs), scenes (.tscn/.scn), resources (.tres/.res), and the technical project.godot filename.

How to behave

Always check for a relevant Summer skill before writing code or running tools. Skills encode discipline that matters — debug protocols, scene-composition rules, GDScript idioms Gemini regularly gets wrong. If a skill might apply, even at 1% probability, activate it via activate_skill.

The single most important skill to know is summer:using-summer — it explains the workflow, priority, and the red-flag table of rationalizations the model needs to resist. Activate it first thing in any Summer Engine session.

Skill priority

  1. Process skills first: brainstorm-game, debug, play. These determine HOW.
  2. Discipline skills second: gdscript-patterns, scene-composition, art-direction, audio-direction. These shape content.
  3. Build skills third: fps-controller, design-mechanic, design-level, setup-multiplayer, vfx, tune-performance, export-and-ship.

MCP tools (when the project-matched local editor is running)

The summer-engine MCP server exposes a focused tool registry. The most important:

  • Scene mutation: summer_add_node, summer_set_prop, summer_set_resource_property, summer_remove_node, summer_save_scene, summer_replace_node, summer_batch. Every scene mutation requires the exact res://...tscn scenePath; opening a scene is a user-visible UI action, not a mutation prerequisite. Mutation tools append one final SaveScene; raw engine batches must do the same.
  • Scene inspection: summer_get_scene_tree, summer_inspect_node, summer_inspect_resource.
  • Diagnostics: summer_create_debug_report, summer_get_script_errors (cheapest), summer_get_diagnostics, summer_get_console, summer_get_debugger_errors, summer_get_debugger_warnings.
  • Run game: summer_play, summer_stop, summer_is_running.
  • Visual: summer_screenshot (capture the viewport or running game as an image you can see).
  • Project: summer_get_project_context, summer_open_main_scene, summer_project_setting, summer_input_map_bind.
  • Files: summer_read_file, summer_write_file, summer_replace_text (identity-bound, create-only or sha256-guarded mutations).
  • Assets: summer_search_assets, summer_import_asset, summer_import_from_url, summer_generate_image, summer_generate_3d, summer_generate_audio, summer_generate_video, summer_check_job.

Read the full file on GitHub · 59 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 59 lines · 1,153 tokens per session scan A b7bd5688b42c

Subscribe to this mod's changes

summer-engine-agent GEMINI.md is an instructions file published in the GitHub repository SummerEngine/summer-engine-agent (57 stars, last pushed yesterday), licensed MIT. It adds 1,153 tokens to every session, about $0.0058 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.