comedot AGENTS.md

Project instructions for Comedot, a template framework for making 2D games with the Godot game engine. They describe the repository's folders, components, scenes, scripts, and tests.

In plain words
What is it for?
Use them when modifying Comedot components, entities, scenes, UI, shared scripts, resources, assets, or tests.
Why use it?
They give an agent the project's structure and conventions so changes fit the existing game framework.

Instructions file for CodexOpenCode

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add instructions/invadingoctopus/comedot/agents-md
Clone the repo
git clone --depth 1 https://github.com/InvadingOctopus/comedot

Made for: Codex, OpenCode.

Per session 3,244 This file is loaded in full into every session.
When invoked 3,244 The same file — it is already loaded in full.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.03244 $0.03244
Opus 5 $0.01622 $0.01622
Sonnet 5 $0.00649 $0.00649
Haiku 4.5 $0.00324 $0.00324

Measured 3d ago against content hash 5036336af3dd, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

comedot AGENTS.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

AGENTS.md · 129 lines

How it starts

The opening of the file, as written. The whole thing — 129 lines — stays where its author put it; the contents beside it link to each section on GitHub.

AGENTS.md

Guidelines for the Comedot Project and Repository

Project Overview

  • This project is a template for the Godot game engine.
  • It's a component-based framework similar to ECS for making 2D games.
  • It's open-source and hosted at https://github.com/InvadingOctopus/comedot
  • For more details, see /README.md

Folder Structure & Module Organization

  • /Components/, /Entities/: The core foundational classes of the framework and common gameplay components.
  • /AutoLoad/: Global singletons, startup scripts and shared helper functions.
  • /Scripts/: Shared scripts that can be used for any node type that isn't an entity or component.
  • /Resources/: Classes for Godot .tres "Resources" (not media assets): Data containers for core gameplay elements such as Stat.gd
  • /Scenes/, /UI/: Reusable and customizable scenes/nodes and UI controls/layouts.
  • /Templates/: Prebuilt entity+component sets and scenes for quick gameplay prototyping.
  • /Assets/: Art/sound/music and other media, including third-party packs for placeholders and prototyping.
  • /Tests/: Playable scenes and supporting scripts for manually testing subsystems and mechanics such as combat or tile-based/turn-based components. Name format: *Test.tscn + *Test.gd
  • /addons/: Godot Editor plugins.
  • /Notes/: Design documents, indexes/catalogs of entities/components/scripts, and other development notes. When looking for a component or script to use for a task, search these *Catalog.md files.
  • /Temporary/, /Lab/: Transient experiments. All files in these folders should always be ignored. Disregard any errors or warnings in files in those folders. If an untracked file in these folders prevents compilation/parsing/export, exclude that file or consider temporarily removing it.
  • /Scripts/Tools/Tools.gd, *Tools.gd: Files containing global static standalone helper functions for builtin Godot nodes & types. This is a workaround for the inability to extend builtin Godot types with custom methods without using subclasses.
  • /Game/: Game-specific files that are NOT part of the Comedot framework itself. These files should be ignored when referring to the framework, and only accessed when considering an actual game being made with Comedot. If the there is a /Game/AGENTS.override.md file, it takes precedence for any instructions related to the specific game.

Read the full file on GitHub · 129 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 129 lines · 3,244 tokens per session scan A 5036336af3dd

Subscribe to this mod's changes

comedot AGENTS.md is an instructions file published in the GitHub repository InvadingOctopus/comedot (525 stars, last pushed 3d ago), licensed MIT. It adds 3,244 tokens to every session, about $0.0162 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.