electricsheephq

30 mods across 2 repositories, 73 stars between them.

worldos

03

electricsheephq/WorldOS

Plugin Claude Code

WorldOS — simulate living, AI-generated worlds and play epic D&D 5e inside them. An AI DM generates stories live within persistent, canon-anchored worlds; deterministic 5e rules, searchable memory, a voiced AI companion, fully voice-acted.

23 19d ago A tokens not measured

asset-gen

04

electricsheephq/WorldOS

Skill Claude CodeCodex

Generate game art for WorldOS via Meshy / Tripo3D / Scenario / PixelLab — 3D characters, auto-rigging, animation, painterly backgrounds, sprites, tilesets. Use when creating or regenerating visual assets for the active Unity renderer lane, the archived Godot GT2 reference extension, the future GT1 tile engine, or when…

23 19d ago B 113 tokens

sprint-handoff-doc

05

electricsheephq/WorldOS

Skill Claude CodeCodex

Write a rich handoff / status doc that genuinely transfers knowledge when a multi-PR sprint on a new subsystem will be picked up by a different agent or after a compaction. Use when finishing a sprint, handing off a subsystem, or asked "are we handoff-ready / is this documented for a fresh agent." Produces a…

23 19d ago A 104 tokens

visual-critic

06

electricsheephq/WorldOS

Skill Claude CodeCodex

The "Angry-DM for graphics" — WorldOS's recursive self-improving VISUAL feedback loop. Use to SCORE/critique any WorldOS render (a frame from the Unity closed-loop pipeline, the archived Godot extension, or a still) against the Pillars of Eternity II: Deadfire painterly bar (BG2 = a tactical-readability cross-check…

23 19d ago A 302 tokens

electricsheephq/WorldOS

Skill Claude CodeCodex

Wire a new external AI/API service (and its MCP) so future agents can reliably use it — secure keys, a CLI wrapper, an optional engine provider, and a service skill. Use when integrating ANY new external generation / API / MCP service (image, 3D, audio, data) that agents will call — storing credentials, registering an…

23 19d ago B 113 tokens

worldos-decide

08

electricsheephq/WorldOS

Skill Claude CodeCodex

Use when facing a non-trivial WorldOS direction / architecture / prioritization decision you would otherwise escalate to the owner. Anchors the call to VISION.md + a scorecard, fires adversarial sub-agents, and gates on 95% confidence so you decide autonomously instead of asking. Invoke whenever you are about to write…

23 19d ago A 84 tokens

worldos-dev

09

electricsheephq/WorldOS

Skill Claude CodeCodex

Develop, test, and QA the WorldOS plugin (the living-world D&D 5e engine). Use when implementing an engine/content/QA change, running or scoring a playtest, running the blind AI-playtester GUI harness, delegating a build to a subagent, or resuming the project after a compaction. Encodes the exact dev loop (worktree →…

23 19d ago A 123 tokens

electricsheephq/WorldOS

Skill Claude CodeCodex

Root-cause and fix per-beat claude -p DM latency in WorldOS (the living-world D&D 5e engine). Use when a slow DM beat is the binding release blocker (beats trip the gate / a persona gives up on the wait), when choosing a latency lever (effort / lean / alwaysLoad / streaming / scenecontext), or when someone proposes a…

23 19d ago A 148 tokens

worldos-engine

11

electricsheephq/WorldOS

MCP server Claude CodeCodexCursor +2

MCP server "worldos-engine" as configured in electricsheephq/WorldOS. Runs locally from the ${CLAUDE_PLUGIN_ROOT}/servers/engine Python package.

23 19d ago A tokens not measured

worldos-rules

12

electricsheephq/WorldOS

MCP server Claude CodeCodexCursor +2

MCP server "worldos-rules" as configured in electricsheephq/WorldOS. Runs locally from the ${CLAUDE_PLUGIN_ROOT}/servers/rules Python package.

23 19d ago A tokens not measured

worldos-voice

13

electricsheephq/WorldOS

MCP server Claude CodeCodexCursor +2

MCP server "worldos-voice" as configured in electricsheephq/WorldOS. Runs locally from the ${CLAUDE_PLUGIN_ROOT}/servers/voice Python package. Needs 1 environment variable to run.

23 19d ago A tokens not measured

WorldOS AGENTS.md

14

electricsheephq/WorldOS

Instructions file CodexOpenCode

AGENTS.md instructions for electricsheephq/WorldOS, covering worldos agent instructions, codex desktop local-resource policy, worldos takeover truth, support vm and gex44 gpu host (evaos-gpu-gex44-1).

23 19d ago A 2,108 tokens

companion-agent

15

electricsheephq/WorldOS

Agent

The WorldOS AI companion as a standalone agent persona — a D&D party member with its own character sheet, voice, and agency. Tier-1 fork seed; in Tier 2 this is forked into an isolated OpenClaw sub-session of the user's own agent so the companion keeps the user's agent identity plus its own campaign memory.

23 19d ago A 72 tokens

campaign-new

16

electricsheephq/WorldOS

Command

Start a brand-new WorldOS campaign — create your character, meet your AI companion, and begin an adventure.

23 19d ago A 22 tokens

play-dashboard

17

electricsheephq/WorldOS

Command

Play in the dashboard — the local viewer becomes your play surface, with a live AI DM beside it.

23 19d ago A 21 tokens

roll

18

electricsheephq/WorldOS

Command

Roll dice through the deterministic engine (e.g. /roll 2d6+3, /roll d20 advantage).

23 19d ago A 25 tokens

save

19

electricsheephq/WorldOS

Command

Save your campaign now — a durable checkpoint you can quit and reload from.

23 19d ago A 15 tokens

session-start

21

electricsheephq/WorldOS

Command

Begin or resume play — loads your campaign, recaps "Previously on…", and hands the table to the DM.

23 19d ago A 24 tokens

world-list

23

electricsheephq/WorldOS

Command

List the living worlds you can adventure in — persistent settings the DM generates within.

23 19d ago A 16 tokens

world-new

24

electricsheephq/WorldOS

Command

Author a new original world seed to adventure in — its history, regions, factions, and a cast.

23 19d ago A 21 tokens