game-development-studio: Instructions file for Claude Code

CLAUDE.md

game-development-studio CLAUDE.md is an instructions file for Claude Code from theisegoria/game-development-studio. It costs 1,051 tokens per session, scanned A, original, MIT.

A repository instruction file for a game-development project that documents output protocols, evidence limits, and renderer and authority rules.

In plain words
What is it for?
Use it as guidance when working on this game's command-line tools, rendering tests, results, and review process.
Why use it?
It records project conventions that prevent invalid command output and claims that the available evidence cannot support.

Instructions file for Claude Code

Written for Claude Code: the file is CLAUDE.md. Also seen: mentions Codex.

This is theisegoria/game-development-studio's own configuration. It tells Claude Code how to work on game-development-studio itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything game-development-studio configures →

Reuse

Borrowing it

Nothing to install: this file belongs to theisegoria/game-development-studio. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/theisegoria/game-development-studio/main/CLAUDE.md
Clone the repo
git clone --depth 1 https://github.com/theisegoria/game-development-studio

Made for: Claude Code.

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Per session 1,051 This file is loaded in full into every session.
When invoked 1,051 The same file — it is already loaded in full.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.01051 $0.01051
Opus 5.5 $0.00420 $0.00420
Sonnet 5.5 $0.00210 $0.00210
Haiku 4.5 $0.00105 $0.00105

Measured 18d ago against content hash 9269215cd28a, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

game-development-studio CLAUDE.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 18d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

CLAUDE.md · 101 lines

How it starts

The opening of the file, as written. The whole thing — 101 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Working in this repository

These are the conventions the code actually enforces. Every one of them was tribal knowledge encoded only in review comments until now, and several of them were learned by shipping the bug.

stdout is the protocol

game-dev --json emits exactly one game_dev.result.v1 object; --jsonl emits game_dev.event.v1 lines; the MCP server emits JSON-RPC. A single stray console.log corrupts every caller. ESLint bans console outside scripts/**/*.mjs; diagnostics go to stderr through the logger. The install verifier spawns the packed MCP server and fails on any non-JSON-RPC byte.

Every result carries an evidence ceiling

Results include evidenceCeiling and an evidence object whose impossible-to-claim fields are z.literal(false): hardwareGpuExecutionProvenByHarnessAlone, hardwarePerformanceMeasuredByHarnessAlone, humanVisualReviewPerformed. A new surface must say what it does not prove. Prose summaries describe statistics — phrase interpretation as "consistent with", never "because".

A software renderer is not a GPU

rendererClass: software makes the harness overwrite the adapter's GPU and timing claims and record them in refusedAdapterClaims. Do not weaken this. The default is unknown, because "unknown" is true where "hardware" is a claim nobody made.

Authority cannot come from an argument the caller writes

No tool schema has an approval input. Spending needs a human-written spend ceiling plus per-call elicitation; execution needs GAME_DEV_MCP_ALLOW_* in the launch environment plus per-call elicitation; writes into a user's project need GAME_DEV_MCP_ALLOW_PROJECT_WRITE=1 plus per-call elicitation. Every non-acceptance path fails closed, and the tests assert the provider was never contacted and nothing was written. Every gated write has a free plan_* twin. The environment check lives in the handler, because game-dev tool call reaches the same handler.

Plan, then confirm — and where the line actually is

Read the full file on GitHub · 101 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 18d ago First seen · 101 lines · 1,051 tokens per session scan A 9269215cd28a

Subscribe to this mod's changes

game-development-studio CLAUDE.md is an instructions file published in the GitHub repository theisegoria/game-development-studio (11 stars, last pushed 7d ago), licensed MIT. It adds 1,051 tokens to every session, about $0.0042 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-02.

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