ck3-strategy-advisor: Instructions file for Claude Code

CLAUDE.md

ck3-strategy-advisor CLAUDE.md is an instructions file for Claude Code from thomandretti/ck3-strategy-advisor. It costs 1,662 tokens per session, scanned A, original, MIT.

Repository instructions for a local MCP server that reads Crusader Kings III save files and presents the player's situation to Claude. Crusader Kings III is a strategy game; MCP is a standard way for assistants to use tools.

In plain words
What is it for?
Use them when installing, building, testing, or changing the server's read-only tools for realms, armies, succession, diplomacy, characters, titles, factions, and expansion.
Why use it?
They explain how the project works and help keep changes consistent while ensuring the game save is only read, never modified.

Instructions file for Claude Code

Written for Claude Code: the file is CLAUDE.md. Also seen: mentions CLAUDE.md; mentions Claude Code.

This is thomandretti/ck3-strategy-advisor's own configuration. It tells Claude Code how to work on ck3-strategy-advisor itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything ck3-strategy-advisor configures →

Reuse

Borrowing it

Nothing to install: this file belongs to thomandretti/ck3-strategy-advisor. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/thomandretti/ck3-strategy-advisor/main/CLAUDE.md
Clone the repo
git clone --depth 1 https://github.com/thomandretti/ck3-strategy-advisor

Made for: Claude Code.

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Per session 1,662 This file is loaded in full into every session.
When invoked 1,662 The same file — it is already loaded in full.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.01662 $0.01662
Opus 5 $0.00831 $0.00831
Sonnet 5 $0.00332 $0.00332
Haiku 4.5 $0.00166 $0.00166

Measured 9d ago against content hash a3672b63aa30, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

ck3-strategy-advisor CLAUDE.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

CLAUDE.md · 119 lines

How it starts

The opening of the file, as written. The whole thing — 119 lines — stays where its author put it; the contents beside it link to each section on GitHub.

CLAUDE.md

This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository.

What this is

A local stdio Model Context Protocol server that reads the player's latest Crusader Kings III save and exposes their strategic situation to Claude as curated, read-only tools (realm_overview, military, succession, diplomacy, vassals, titles, factions, expansion, find_character, character, foreign_realm). It never modifies the save or the game. See README.md for install/config/usage.

Commands

npm install
npm run build        # tsc -> dist/  (the registered MCP entry is dist/index.js)
npm run dev          # run the server from source via tsx (no build step)
npm test             # vitest run (whole suite)
npm run test:watch
npx vitest run tests/military.test.ts   # single test file

There is no lint step. The build itself (tsc with strict: true) is the type gate.

Architecture

The data flows in one direction, save file → markdown tool output:

  1. source.ts (SaveFileSource) — finds the newest parseable (text) .ck3 in the save dir: sorts candidates by mtime (ignoring last_save.ck3), then reads each one's 256-byte header newest-first and returns the first whose detectFormat is "text". This skips CK3 autosaves (always binary token format, regardless of Ironman) and Ironman saves, which are usually the newest file and would otherwise shadow a readable manual save. Falls back to the newest overall if none are text, so the binary/Ironman message still surfaces.
  2. envelope.ts (extractGamestate) — a .ck3 is SAV-header + an embedded PKZIP. Detects Ironman vs text saves, unzips, returns the gamestate entry as a Buffer. Ironman detection is by the plaintext meta_data={ marker in the first 256 bytes, NOT by PK presence — both formats embed a zip. Ironman throws IronmanError (surfaced as a friendly message, not an error).
  3. parser.ts (queryGamestate) — wraps a lazily-initialized jomini WASM parser singleton. Gives extractors a Query with .at(jsonPointer).
  4. snapshot.ts (buildSnapshot) — parses once and eagerly runs every extractor inside a single queryGamestate pass, producing a Snapshot (overview + military + succession + diplomacy + factions + vassals + expansion). One parse feeds all tools.
  5. cache.ts (SnapshotCache) — keyed by path:mtimeMs. Returns the cached Snapshot if the newest save is unchanged; coalesces concurrent builds of the same save into one parse; serves the last good snapshot on a transient/mid-write read failure. Also lazily materializes the gamestate as text once per save (rawGamestateText) for find_character's substring search, and exposes query() for tools that need a fresh jomini pass beyond the snapshot (e.g. character).
  6. extract/*.ts — pure functions (q: Query, loc: Localizer, ...) => Info. No I/O, no MCP. This is where save-field knowledge lives.
  7. tools/*.ts — each registerXTool(server, cache) registers one MCP tool: pull from cache.get() (or cache.query()), format markdown, return it. tools/index.ts wires them all up via registerAllTools.

Read the full file on GitHub · 119 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 119 lines · 1,662 tokens per session scan A a3672b63aa30

Subscribe to this mod's changes

ck3-strategy-advisor CLAUDE.md is an instructions file published in the GitHub repository thomandretti/ck3-strategy-advisor (2 stars, last pushed 7d ago), licensed MIT. It adds 1,662 tokens to every session, about $0.0083 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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