Fathom AGENTS.md

Development instructions for Fathom, a Rider plugin, with guidance on documentation, failed inspection approaches, and accessing closed-source JetBrains APIs through reflection.

In plain words
What is it for?
Use it when developing or debugging the Fathom Rider plugin, especially its code inspections and Unreal Engine companion integration.
Why use it?
It helps contributors avoid known dead ends and correctly find runtime APIs whose names or access methods may differ from expectations.

Instructions file for CodexOpenCode

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add instructions/tideshift-labs/fathom/agents-md
Clone the repo
git clone --depth 1 https://github.com/Tideshift-Labs/Fathom

Made for: Codex, OpenCode.

Per session 683 This file is loaded in full into every session.
When invoked 683 The same file — it is already loaded in full.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00683 $0.00683
Opus 5 $0.00342 $0.00342
Sonnet 5 $0.00137 $0.00137
Haiku 4.5 $0.00068 $0.00068

Measured 3d ago against content hash 036df4907fd7, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

Fathom AGENTS.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

AGENTS.md · 46 lines

How it starts

The opening of the file, as written. The whole thing — 46 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Agent Instructions: Fathom (Rider Plugin)

Style

  • Never use emdashes (). Rephrase instead.

Key Documentation

  • README.md: Architecture, HTTP API, build commands, development workflow.
  • docs/LEARNINGS.md: Dead-end approaches and hard-won lessons. Read the "DEAD END" sections before attempting alternative inspection APIs. Multiple approaches (RunLocalInspections for C++, ForceReHighlight for non-open files, SolutionAnalysisManager as a component) were fully explored and proven not to work.
  • docs/ue-companion-plugin.md: Blueprint audit architecture, explaining how the Rider plugin and UE companion plugin couple via filesystem conventions.

Reflection Gotchas

This plugin accesses closed-source JetBrains APIs via reflection. Key pitfalls:

  • GetComponent<T>() is an extension method, not an instance method on ISolution. You must search interfaces, base types, then scan assemblies for static extension methods.
  • ResolveComponent(Type) helper exists for component resolution when generic type parameters don't work at runtime.
  • Type names may differ from guesses. Use diagnostic dumps (stderr or HTTP response with &debug=true) when debugging reflection failures.
  • Blueprint APIs (UE4AssetsCache, UE4SearchUtil) are accessed via reflection on JetBrains.ReSharper.Feature.Services.Cpp.dll with no compile-time reference.

UE Project Detection

Two approaches are used, depending on the need:

  • Lightweight: Check for .uproject files in the solution directory. Fast, no reflection needed.
  • Full info: GetUEProjectInfo() via ICppUE4SolutionDetector reflection. Returns engine path, project path, target platform. Engine path comes from UnrealContext.Path property.

Commandlet Detection

When the Rider plugin spawns UnrealEditor-Cmd.exe -run=BlueprintAudit, it looks for "unknown commandlet" patterns in the process output to detect whether the companion UE plugin is installed. If the commandlet isn't registered (plugin not installed), the output contains this pattern and the refresh fails gracefully.

Read the full file on GitHub · 46 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 46 lines · 683 tokens per session scan A 036df4907fd7

Subscribe to this mod's changes

Fathom AGENTS.md is an instructions file published in the GitHub repository Tideshift-Labs/Fathom (14 stars, last pushed 1mo ago), licensed MIT. It adds 683 tokens to every session, about $0.0034 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.