Borrowing it
Nothing to install: this file belongs to tumourlove/DEPRECATED-unreal-project-mcp. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/tumourlove/DEPRECATED-unreal-project-mcp/master/CLAUDE.mdgit clone --depth 1 https://github.com/tumourlove/DEPRECATED-unreal-project-mcpWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/instructions/tumourlove/deprecated-unreal-project-mcp/claude-md)<a href="https://agentmods.dev/instructions/tumourlove/deprecated-unreal-project-mcp/claude-md"><img src="https://agentmods.dev/badge/instructions/tumourlove/deprecated-unreal-project-mcp/claude-md/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/instructions/tumourlove/deprecated-unreal-project-mcp/claude-md"><img src="https://agentmods.dev/badge/instructions/tumourlove/deprecated-unreal-project-mcp/claude-md.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.02469 | $0.02469 |
| Opus 5 | $0.01234 | $0.01234 |
| Sonnet 5 | $0.00494 | $0.00494 |
| Haiku 4.5 | $0.00247 | $0.00247 |
Grade A, and why
DEPRECATED-unreal-project-mcp CLAUDE.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 211 lines — stays where its author put it; the contents beside it link to each section on GitHub.
CLAUDE.md — unreal-project-mcp
Project Overview
unreal-project-mcp — Project-level source and configuration intelligence for Unreal Engine AI development.
An MCP (Model Context Protocol) server that indexes a UE project's C++ source code, config/INI files, Build.cs module dependencies, .uplugin plugin descriptors, gameplay tags, replication markers, asset references, log categories, and pattern classifications into a SQLite database. Provides structural queries (class hierarchy, call graphs, cross-references), config lookups, dependency graphs, and full-text search across the project codebase.
Forked from unreal-source-mcp v0.1.1 (engine-level indexing). This variant focuses on project-level code rather than engine source.
Complements (does not replace):
unreal-source-mcp— Engine-level source intelligence (full engine C++ and HLSL)unreal-config-mcp— Config/INI intelligence (inheritance chains, settings search, diff from defaults, CVars)unreal-api-mcp— API surface (signatures, includes, deprecation)Agent Integration Kit— Editor control (Blueprints, assets, Python execution)
We provide: Project-level implementation understanding — source code, cross-references, call graphs, config values, module dependencies, plugin metadata, gameplay tags, replication topology, asset references, log categories, and pattern-based classifications within your UE project.
Tech Stack
- Language: Python 3.11+
- Parser: tree-sitter + tree-sitter-cpp (C++ AST)
- Storage: SQLite + FTS5 full-text search
- MCP SDK:
mcpPython package - Distribution: PyPI via
uvx unreal-project-mcp - Package manager:
uv(for dev and build)
Project Structure
unreal-project-mcp/
├── pyproject.toml # Package config, dependencies, entry point
├── CLAUDE.md # This file
├── README.md # User-facing docs
├── .gitignore
├── src/
│ └── unreal_project_mcp/
│ ├── __init__.py # Version
│ ├── __main__.py # Entry point (uvx runs this)
│ ├── config.py # Env vars, DB path, project name/root detection
│ ├── server.py # MCP server + all 17 tool handlers
│ ├── indexer/
│ │ ├── __init__.py
│ │ ├── pipeline.py # Orchestrates full indexing run (4 phases)
│ │ ├── cpp_parser.py # tree-sitter C++ symbol/reference extraction + UE macro handling
│ │ ├── reference_builder.py # Cross-reference, asset path, and log category extraction
│ │ ├── config_parser.py # UE INI config file parser
│ │ ├── build_cs_parser.py # Build.cs module dependency parser
│ │ ├── plugin_parser.py # .uplugin plugin descriptor parser
│ │ ├── tag_scanner.py # Gameplay tag scanner (C++, INI, CSV)
│ │ └── pattern_tagger.py # Pattern-based classification (subsystems, anim notifies, etc.)
│ └── db/
│ ├── __init__.py
│ ├── schema.py # SQLite table definitions + FTS5 + triggers (schema v2)
│ └── queries.py # All SQL queries (no inline SQL elsewhere)
└── tests/
├── test_config.py
├── test_cpp_parser.py
├── test_db.py
├── test_pipeline.py
├── test_server.py
├── test_e2e.py
├── test_config_parser.py
├── test_build_cs_parser.py
├── test_plugin_parser.py
├── test_tag_scanner.py
├── test_pattern_tagger.py
└── fixtures/
├── sample_project_source/ # UE-like .h/.cpp files for testing
├── sample_config/ # UE INI config files for testing
├── sample_build_cs/ # Build.cs files for testing
└── sample_plugins/ # .uplugin files for testing
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 211 lines · 2,469 tokens per session scan A b44a4b733544
DEPRECATED-unreal-project-mcp CLAUDE.md is an instructions file published in the GitHub repository tumourlove/DEPRECATED-unreal-project-mcp (0 stars, last pushed 6mo ago), licensed MIT. It adds 2,469 tokens to every session, about $0.0123 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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