marketing-studio: Instructions file for Claude Code

CLAUDE.md

marketing-studio CLAUDE.md is an instructions file for Claude Code from ucsandman/marketing-studio. It costs 1,397 tokens per session, scanned A, original, MIT.

Repository instructions for an animation-driven marketing studio. Remotion is the tool used to render videos from code, while Blender, Playwright, and ComfyUI provide different ways to create or capture visual assets.

In plain words
What is it for?
Use them when creating brand animations, product demos, social clips, launch videos, logos, audio, or other marketing assets and when updating shared skills or asset feeders.
Why use it?
They define where final videos are rendered, how brand settings are shared, and which project playbook and rules must be followed so products keep a consistent visual identity.

Instructions file for Claude Code

Written for Claude Code: the file is CLAUDE.md. Also seen: reads .claude/ paths; mentions CLAUDE.md.

This is ucsandman/marketing-studio's own configuration. It tells Claude Code how to work on marketing-studio itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything marketing-studio configures →

Reuse

Borrowing it

Nothing to install: this file belongs to ucsandman/marketing-studio. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/ucsandman/marketing-studio/main/CLAUDE.md
Clone the repo
git clone --depth 1 https://github.com/ucsandman/marketing-studio

Made for: Claude Code.

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Per session 1,397 This file is loaded in full into every session.
When invoked 1,397 The same file — it is already loaded in full.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.01397 $0.01397
Opus 5 $0.00698 $0.00698
Sonnet 5 $0.00279 $0.00279
Haiku 4.5 $0.00140 $0.00140

Measured yesterday against content hash 5ad86c55b4a6, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

marketing-studio CLAUDE.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

CLAUDE.md · 77 lines

How it starts

The opening of the file, as written. The whole thing — 77 lines — stays where its author put it; the contents beside it link to each section on GitHub.

animations: agent-driven marketing studio

Remotion (studio/) renders all final video for ALL products/brands. Production inputs, evidence, renders, and delivery assets live in the owning product repo under marketing/assets/<brand>/; the engine clone is not a production destination. brands/.json holds per-product tokens (zod-validated via studio/src/lib/brand.ts; mark components in studio/src/brands/marks.ts); templates resolve getBrand(brandId) and never hardcode brand values. Feeders: feeders/blender (headless bpy), feeders/capture (Playwright), feeders/comfy (ComfyUI, non-load-bearing). Spec: docs/superpowers/specs/2026-07-09-animation-studio-design.md. skills/ is the source of every skill this repo ships (installed to ~/.claude/skills via scripts/install-skills.mjs; --check reports drift). /launch is the gated launch CLI skill (skills/launch, tested by launch/tests/skill.test.ts); /announce is the studio's browser-driven announce flow; /ship-it chains /marketing then /launch.

launch/ is the distribution layer, folded in from the launch-engine repo on 2026-09-02: its own package (Node 24, vitest, tsc, vite dashboard), its own conventions in launch/CLAUDE.md. Posting is dry-run unless --live; never make a test hit a live provider. Social keys live in launch/.env; infra credentials are MCP-only.

Read docs/PLAYBOOK.md before any asset or feeder work (short: engine map, onboarding, process, delivery contract) plus the docs/playbook/.md for the feeder or stage you touch — the topic index is in PLAYBOOK.md. Do not read topic files for feeders you are not using. User-level skills (/logo-reveal, /social-clip, /product-demo, /launch-video, /og-assets, /audio-track, /marketing) drive this repo from any repo.

Rules:

  • Brand color rules live in each brand's JSON voice (noban: profit = gold #d6c23c NEVER green; green = safe/simulation only).
  • Rendered proof: visual work is not done until a rendered frame was inspected; final assets are not done until the user saw them.
  • Smoke check before claiming done: node scripts/smoke.mjs (every composition listed).
  • A film is not done without audio, and audio means a voice explaining the product. Every delivered mp4 (launch lock, every *-final*.mp4, every postkit file that is not a -silent variant, the newest film-vN) carries a mastered soundtrack: music bed + narration + SFX cues, at master-audio's TARGET_I. Music-only is a recorded, deliberate exception (--music-only), never a default; "none" is not an intake option. node scripts/check-audio.mjs <brand> is a HARD gate (exit 1) and runs before any delivery claim. Two silent postflop cuts shipped on 2026-09-01 because nothing enforced this; do not make it three.
  • Bespoke films (studio/src/films/<brand>/, e.g. PostflopFilm) are scored with scripts/build-<brand>-film-audio.mjs (copy + cue source of truth, generated manifest props/-film-audio.json) then scripts/score-film.mjs <brand> <film.mp4>; template films keep build--audio.mjs + audio-track.
  • Seven mechanical gates run per brand: six judges (judge-av-sync, judge-demo-pacing, judge-palette, judge-motion, judge-drift, check-budgets) plus check-audio. The judges are advisors: exit 0 unless --strict; check-budgets and check-audio are hard. judge-drift runs LAST — it scores the product's marketing/assets/<brand>/ as a SET, so running it before everything has rendered scores an incomplete set and the number means nothing. It has no absolute threshold on purpose (nobody publishes one); calibrate with --ref <dir> against approved assets, never by inventing a constant.
  • Generated props JSON is edited only via its builder script (scripts/build-*-props.mjs).
  • Asset copy traces to <product>/marketing/assets/<brand>/marketing/brief.json (agent-synthesized, gated by scripts/lint-copy.mjs and the storyboard approval); builders overlay brief copy — never hand-edit copy into generated props.
  • Engine-local out/, assets/, props/, examples/, and studio/public/*/ are gitignored build products, never production workspaces.
  • Blender via BLENDER_PATH in .env; ComfyUI on :8000/:8188 with documented fallback.
  • Unreal via UNREAL_PATH in .env (feeders/unreal, docs/playbook/unreal.md); plates are PNG sequences staged like Blender output.
  • A storyboard or any approval artifact is handed over annotated, never as bare frames: shot number, timing, ground, the camera move drawn on the frame, the narration line under it, and one line saying what the whole thing is. Render the page and read it as a stranger before handing it over (2026-09-03: an unlabeled tile of five Unreal frames was unreadable to Wes). In a terminal session, open it locally.
  • The viewer test comes before the gates. A film is not done until the agent has WATCHED it with sound at full length and written a viewer's verdict ("would I share this?"); the seven gates measure properties, not quality, and on 2026-09-03 all of them passed a film Wes called bad on every axis. The verdict happens at the animatic (half-scale plates + scratch VO), the cheapest point to stop. The DashClaw NIGHT SHIFT film is PARKED: do not iterate on it; a new attempt starts from a script read aloud and an animatic Wes reacts to in the first hour, with real assets and a chosen voice.
  • Every gate ends with a retro (approval, ship, wrap, any correction): what worked, what did not, the one change, written to docs/ERRORS.md or PLAYBOOK in the same turn. The next film starts by reading the last film's retro.

Read the full file on GitHub · 77 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday Changed · +1 lines · +6 tokens per session 5ad86c55b4a6
  2. 2d ago Changed · +3 lines · +46 tokens per session 171ec0f9d173
  3. 3d ago Changed · +37 lines · +765 tokens per session 00fcd344314f
  4. 8d ago First seen · 36 lines · 580 tokens per session scan A 0bdb90ea189a

Subscribe to this mod's changes

marketing-studio CLAUDE.md is an instructions file published in the GitHub repository ucsandman/marketing-studio (227 stars, last pushed 2d ago), licensed MIT. It adds 1,397 tokens to every session, about $0.0070 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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