Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add instructions/w-zeyu/claude-code-game-master/claude-mdgit clone --depth 1 https://github.com/w-zeyu/Claude-Code-Game-MasterWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/instructions/w-zeyu/claude-code-game-master/claude-md)<a href="https://agentmods.dev/instructions/w-zeyu/claude-code-game-master/claude-md"><img src="https://agentmods.dev/badge/instructions/w-zeyu/claude-code-game-master/claude-md.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.11088 | $0.11088 |
| Opus 5 | $0.05544 | $0.05544 |
| Sonnet 5 | $0.02218 | $0.02218 |
| Haiku 4.5 | $0.01109 | $0.01109 |
Grade A, and why
Claude-Code-Game-Master CLAUDE.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
The source is not reproduced here
A licence we could not identify
The repository carries a LICENSE file, but it is custom or dual enough that GitHub cannot name it and neither can this catalogue. Unknown terms are not permission, so the body is not copied here. Read the licence at the source and decide for yourself.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 5d ago First seen · 1,192 lines · 11,088 tokens per session scan A 6f6c54694870
Claude-Code-Game-Master CLAUDE.md is an instructions file published in the GitHub repository w-zeyu/Claude-Code-Game-Master (1 stars, last pushed 2d ago), with no licence file. It adds 11,088 tokens to every session, about $0.0554 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other instructions, from other repositories
mcp-unity AGENTS.md
AGENTS.md instructions for CoderGamester/mcp-unity, covering mcp unity — ai agent guide (mcp package), purpose (what this repo is), how it works (high-level data flow), key defaults & invariants and repo layout (where to change what).
roblox-brain AGENTS.md
AGENTS.md instructions for TabooHarmony/roblox-brain, covering agents.md: guide for ai agents and contributors, what this repo is, architecture: progressive disclosure, skill file structure and skill title.
bloxforge CLAUDE.md
Claude Code instructions for princeofscale/bloxforge, covering bloxforge agent guide, project purpose, repository map, invariants and working rules.
godot-mcp-bridge CLAUDE.md
Claude Code instructions for TomasLucasUTN/godot-mcp-bridge, covering godot-mcp-bridge — project guide, adding or changing a tool, dev / test loop, tests and gotchas.
generated-game-experiment copilot-instructions.md
Copilot instructions for commjoen/generated-game-experiment, covering generated game experiment - copilot instructions, working effectively, bootstrap and build, development servers and production preview.
mcp-unity CLAUDE.md
Claude Code instructions for CoderGamester/mcp-unity, a project described as: Model Context Protocol (MCP) plugin to connect with Unity Editor — designed for Cursor, Claude Code, Codex, Windsurf and other IDEs.