Borrowing it
Nothing to install: this file belongs to WingedGuardian/skyrimvr-claude-toolkit. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/WingedGuardian/skyrimvr-claude-toolkit/master/AGENTS.mdgit clone --depth 1 https://github.com/WingedGuardian/skyrimvr-claude-toolkitWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/instructions/wingedguardian/skyrimvr-claude-toolkit/agents-md)<a href="https://agentmods.dev/instructions/wingedguardian/skyrimvr-claude-toolkit/agents-md"><img src="https://agentmods.dev/badge/instructions/wingedguardian/skyrimvr-claude-toolkit/agents-md/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/instructions/wingedguardian/skyrimvr-claude-toolkit/agents-md"><img src="https://agentmods.dev/badge/instructions/wingedguardian/skyrimvr-claude-toolkit/agents-md.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.07581 | $0.07581 |
| Opus 5.5 | $0.03032 | $0.03032 |
| Sonnet 5.5 | $0.01516 | $0.01516 |
| Haiku 4.5 | $0.00758 | $0.00758 |
Grade F, and why
skyrimvr-claude-toolkit AGENTS.md scanned grade F with 4 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Hidden instructionshighPrompt injection
Directives inside HTML comments, invisible characters or bidirectional overrides are read by the model and not by the person reviewing the file.
<!-- GENERATED by scripts/gen_agent_trees.py from agent/instructions/core.md + codex.md. Toolkit contributors: edit the source. Your own notes belong in KNOWLEDGEBASE.local.md, which updates never replace. --> Encoded or obfuscated payloadhighSupply chain
base64 or hex that is decoded and executed hides what actually runs from anyone reading the file.
- Decoded text run as commands (`base64 -d | bash`), which the guard cannot read Recursive force deletehighDestructive command
rm -rf with a variable or a broad path is one typo away from removing the wrong tree.
that merely appear in a command (`grep -rn "rm -rf" <install>` is allowed). Relative paths resolve against Makes network callslowCapability
Not a fault in itself. Listed so you know the mod talks to something, and to what.
- DevBench `smp reset` (measured to crash a large load order), by MCP, `curl` or `devbench-cli.sh` How it starts
The opening of the file, as written. The whole thing — 402 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Skyrim modding — agent instructions
Guidance for AI coding agents working in this Skyrim install. Agent-specific notes are at the end of this file.
What This Is
A modded Skyrim installation. Adapt paths and version-specific notes to your Skyrim version: SE, AE, VR, or LE. VR-specific behavior is flagged throughout — never assume SSE behavior equals VR behavior.
setup.sh detects your mod manager and fills in the Key Paths below accordingly. If it detected Mod Organizer 2, read the MO2 note in Key Paths before reading or writing any mod file — MO2 has no real Data/ folder, so the obvious path is the wrong one. See "Mod Manager Layout" in KNOWLEDGEBASE.md.
Key Paths
- Game root:
{{GAME_ROOT}}/ - User INI configs:
{{CONFIG_DIR}}/(Skyrim.ini, SkyrimVR.ini, SkyrimPrefs.ini) - Load order:
{{LOADORDER_DIR}}/loadorder.txtandplugins.txt - SKSE plugins:
Data/SKSE/Plugins/ - Mod data:
Data/(ESPs, BSAs, meshes, textures, scripts) {{MOD_MANAGER_PATHS}}
Installed Modding Tools
All under tools/:
| Tool | Purpose | Usage |
|---|---|---|
| Champollion | Decompile Papyrus .pex → .psc |
tools/Champollion/Champollion.exe input.pex |
| Caprica | Compile Papyrus .psc → .pex |
tools/Caprica/Caprica.exe from Data/Scripts/Source with a BARE filename and a second -i for the base-game sources: exact command in skill skyrim-context |
| XEditLib.dll | Programmatic ESP/ESM reading via FFI | Load with koffi in Node.js (skill xelib) |
| Spriggit | ESP ↔ YAML/JSON conversion (.NET) | spriggit serialize ... |
| AutoMod CLI | NIF meshes, BSA archives, audio, MCM, ESP one-liners | bash tools/automod-cli.sh <module> <command> --json |
| PyFFI | NIF geometry edit — NiTriShape (LE-format) ONLY (any modern Python with setuptools) | PyFFI / PyNifly below; skill skyrim-nif |
| PyNifly | NIF read/write incl. BSTriShape (SSE) + animation/controller authoring (Python, prebuilt DLL) | PyFFI / PyNifly below; skill skyrim-nif |
| ReSaver CLI | Headless .ess save parse / query / cross-reference / clean |
bash tools/resaver-cli.sh <op> <save.ess> — op list and rules: skill skyrim-save (write ops are dry-run unless --apply, always a NEW file). Needs JDK 17+ + ReSaver's jar (see docs/installing-tools.md). |
| cosave-info | READ-ONLY structural survey of an SKSE .skse co-save → JSON (which mods stashed co-save data + how much) |
bash tools/cosave-cli.sh <cosave.skse> (Python 3; the cosave sits next to its .ess) |
| skyrim-winner | "Which plugin actually wins this record?" Loads the FULL active load order and asks xEdit. No index, no cache -- xEdit is the authority. | bash tools/skyrim-winner.sh <winner|chain> <formid> [plugin] · ... conflicts <plugin> -- needs xeditlib; skill triage-and-conflicts |
| papyrus-triage | Turns Papyrus.N.log into bucketed, attributed counts. Rows sum to the entry count; the not-shown row prints even at zero. |
python tools/papyrus-triage.py [logfile] [--top N] [--all] -- bundled, Python 3, no install |
| crash-triage | Reduces CrashLogger dumps (~5.5k lines each) to ranked signatures and labels the ones your knowledgebase already ruled on. | python tools/crash-triage.py [dir|file] [--frames N] [--all] -- bundled, Python 3, no install |
| DevBench | LIVE in-game inspect / console / Papyrus / scenario via a localhost REST+MCP server — only while the game is actually running | bash tools/devbench-cli.sh <alive|health|ping|state|inspect|exec|call|describe|notify|tool> — skill devbench |
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2d ago Changed · +4 lines · +35 tokens per session 16bcc8829f18
- 23d ago Changed · +3 lines · +78 tokens per session ed896b3509bf
- 26d ago Changed · +341 lines · +6,633 tokens per session scan A → F 2f7f347fa541
- 1mo ago Changed · +98 tokens per session 2c510d18fae6
- 2mo ago First seen · 54 lines · 737 tokens per session scan A 02a2283d9613
skyrimvr-claude-toolkit AGENTS.md is an instructions file published in the GitHub repository WingedGuardian/skyrimvr-claude-toolkit (21 stars, last pushed yesterday), licensed MIT. It adds 7,581 tokens to every session, about $0.0303 per session on Opus 5.5. A static security scan graded it F with 4 findings (hidden instructions, encoded or obfuscated payload, recursive force delete). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
skyrimvr-claude-toolkit AGENTS.md compared with instructions from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| skyrimvr-claude-toolkit AGENTS.mdWingedGuardian/skyrimvr-claude-toolkit | Instructions file | 21 | yesterday | MIT | F | 7,581 | Codex, OpenCode |
| vscode buildNext.instructions.mdmicrosoft/vscode | Instructions file | 195k | yesterday | MIT | A | 9,719 | GitHub Copilot |
| next.js AGENTS.mdvercel/next.js | Instructions file | 143k | yesterday | MIT | A | 7,461 | Codex, OpenCode |
| langchain AGENTS.mdlangchain-ai/langchain | Instructions file | 149k | yesterday | MIT | A | 4,680 | Codex, OpenCode |
| vscode oss-third-party-notices.instructions.mdmicrosoft/vscode | Instructions file | 195k | yesterday | MIT | A | 5,516 | GitHub Copilot |
| vscode copilot-instructions.mdmicrosoft/vscode | Instructions file | 195k | yesterday | MIT | A | 3,093 | GitHub Copilot |
| deepseek-harness AGENTS.mddeepseek-ai/deepseek-harness | Instructions file | 274k | 2d ago | MIT | A | 4,313 | Codex, OpenCode |