skyrimvr-claude-toolkit: Instructions file for Claude Code

CLAUDE.md

skyrimvr-claude-toolkit CLAUDE.md is an instructions file for Claude Code from WingedGuardian/skyrimvr-claude-toolkit. It costs 12,997 tokens per session, scanned A, original, MIT.

The main project guide for a modded Skyrim installation, including paths, tools, workflows, and differences between Skyrim editions such as Special Edition, Anniversary Edition, and VR.

In plain words
What is it for?
Use it when editing mods, configuration files, load orders, Papyrus scripts, plugins, meshes, textures, or other Skyrim data.
Why use it?
It helps coding agents avoid editing the wrong files or applying desktop Skyrim assumptions to VR. It also explains how the installed mod manager changes where files are located.

Instructions file for Claude Code

Written for Claude Code: the file is CLAUDE.md. Also seen: reads .claude/ paths; mentions CLAUDE.md; mentions Claude Code.

This is WingedGuardian/skyrimvr-claude-toolkit's own configuration. It tells Claude Code how to work on skyrimvr-claude-toolkit itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything skyrimvr-claude-toolkit configures →

Reuse

Borrowing it

Nothing to install: this file belongs to WingedGuardian/skyrimvr-claude-toolkit. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/WingedGuardian/skyrimvr-claude-toolkit/master/CLAUDE.md
Clone the repo
git clone --depth 1 https://github.com/WingedGuardian/skyrimvr-claude-toolkit

Made for: Claude Code.

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Per session 12,997 This file is loaded in full into every session.
When invoked 12,997 The same file — it is already loaded in full.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.12997 $0.12997
Opus 5 $0.06499 $0.06499
Sonnet 5 $0.02599 $0.02599
Haiku 4.5 $0.01300 $0.01300

Measured yesterday against content hash 1bd8aea2fbf4, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

skyrimvr-claude-toolkit CLAUDE.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

CLAUDE.md · 655 lines

How it starts

The opening of the file, as written. The whole thing — 655 lines — stays where its author put it; the contents beside it link to each section on GitHub.

CLAUDE.md

This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository.

What This Is

A modded Skyrim installation. Adapt paths and version-specific notes to your Skyrim version: SE, AE, VR, or LE. VR-specific behavior is flagged throughout — never assume SSE behavior equals VR behavior.

setup.sh detects your mod manager and fills in the Key Paths below accordingly. If it detected Mod Organizer 2, read the MO2 note in Key Paths before reading or writing any mod file — MO2 has no real Data/ folder, so the obvious path is the wrong one. See "Mod Manager Layout" in KNOWLEDGEBASE.md.

Key Paths

  • Game root: {{GAME_ROOT}}/
  • User INI configs: {{CONFIG_DIR}}/ (Skyrim.ini, SkyrimVR.ini, SkyrimPrefs.ini)
  • Load order: {{LOADORDER_DIR}}/loadorder.txt and plugins.txt
  • SKSE plugins: Data/SKSE/Plugins/
  • Mod data: Data/ (ESPs, BSAs, meshes, textures, scripts) {{MOD_MANAGER_PATHS}}

Installed Modding Tools

All under tools/:

Tool Purpose Usage
Champollion Decompile Papyrus .pex.psc tools/Champollion/Champollion.exe input.pex
Caprica Compile Papyrus .psc.pex tools/Caprica/Caprica.exe --game skyrim --import "Data/Scripts/Source" input.psc
XEditLib.dll Programmatic ESP/ESM reading via FFI Load with koffi in Node.js (see below)
Spriggit ESP ↔ YAML/JSON conversion (.NET) spriggit serialize ...
AutoMod CLI NIF meshes, BSA archives, audio, MCM, ESP one-liners bash tools/automod-cli.sh <module> <command> --json
PyFFI NIF geometry edit — NiTriShape (LE-format) ONLY (any modern Python with setuptools) See PyFFI section below
PyNifly NIF read/write incl. BSTriShape (SSE) + animation/controller authoring (Python, prebuilt DLL) See PyNifly section below
ReSaver CLI Headless .ess save parse / query / cross-reference / clean / changeform-level diagnostics bash tools/resaver-cli.sh <op> <save.ess> — read ops: info|dump|find|find-refs|worries|recon|changeform|extradata-scan|changeform-diff|freeze-report|globaldata|globaldata-diff; write ops (dry-run unless --apply, always a NEW file): set-global|set-var|clean|reset-havok|cleanse-formlists|remove-created; verify-roundtrip self-test. Every --apply is verify-gated (re-read==model or delete+fail). Resolve FormID→EditorID via tools/resaver-resolve-names.js. Needs JDK 17+ + ReSaver's jar (see install section).
cosave-info READ-ONLY structural survey of an SKSE .skse co-save → JSON (which mods stashed co-save data + how much) bash tools/cosave-cli.sh <cosave.skse> (Python 3; the cosave sits next to its .ess)
skyrim-winner "Which plugin actually wins this record?" Loads the FULL active load order and asks xEdit. No index, no cache -- xEdit is the authority. bash tools/skyrim-winner.sh <winner|chain> <formid> [plugin] · ... conflicts <plugin> -- needs xeditlib; see below
papyrus-triage Turns Papyrus.N.log into bucketed, attributed counts. Rows sum to the entry count; the not-shown row prints even at zero. python tools/papyrus-triage.py [logfile] [--top N] [--all] -- bundled, Python 3, no install
crash-triage Reduces CrashLogger dumps (~5.5k lines each) to ranked signatures and labels the ones your knowledgebase already ruled on. python tools/crash-triage.py [dir|file] [--frames N] [--all] -- bundled, Python 3, no install
DevBench LIVE in-game inspect / console / Papyrus / scenario via a localhost REST+MCP server — only while the game is actually running bash tools/devbench-cli.sh <alive|health|ping|state|inspect|exec|call|describe|notify|tool> — see DevBench section below

Read the full file on GitHub · 655 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday Changed · +24 lines · +446 tokens per session 1bd8aea2fbf4
  2. 9d ago First seen · 631 lines · 12,551 tokens per session scan A 2cc9c64961d0

Subscribe to this mod's changes

skyrimvr-claude-toolkit CLAUDE.md is an instructions file published in the GitHub repository WingedGuardian/skyrimvr-claude-toolkit (13 stars, last pushed 2d ago), licensed MIT. It adds 12,997 tokens to every session, about $0.0650 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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