skyrimvr-claude-toolkit: Instructions file for Claude Code

CLAUDE.md

skyrimvr-claude-toolkit CLAUDE.md is an instructions file for Claude Code from WingedGuardian/skyrimvr-claude-toolkit. It costs 7,488 tokens per session, scanned F, original, MIT.

The main project guide for a modded Skyrim installation, including paths, tools, workflows, and differences between Skyrim editions such as Special Edition, Anniversary Edition, and VR.

In plain words
What is it for?
Use it when editing mods, configuration files, load orders, Papyrus scripts, plugins, meshes, textures, or other Skyrim data.
Why use it?
It helps coding agents avoid editing the wrong files or applying desktop Skyrim assumptions to VR. It also explains how the installed mod manager changes where files are located.

Instructions file for Claude Code

Written for Claude Code: SessionStart hook event. Also seen: reads .claude/ paths; mentions CLAUDE.md; names the NotebookEdit tool.

This is WingedGuardian/skyrimvr-claude-toolkit's own configuration. It tells Claude Code how to work on skyrimvr-claude-toolkit itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything skyrimvr-claude-toolkit configures →

Reuse

Borrowing it

Nothing to install: this file belongs to WingedGuardian/skyrimvr-claude-toolkit. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/WingedGuardian/skyrimvr-claude-toolkit/master/CLAUDE.md
Clone the repo
git clone --depth 1 https://github.com/WingedGuardian/skyrimvr-claude-toolkit

Made for: Claude Code.

Wrote this? Show the measurements

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README.md
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Per session 7,488 This file is loaded in full into every session.
When invoked 7,488 The same file — it is already loaded in full.
Security scan F 4 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.07488 $0.07488
Opus 5.5 $0.02995 $0.02995
Sonnet 5.5 $0.01498 $0.01498
Haiku 4.5 $0.00749 $0.00749

Measured 2d ago against content hash 618a306d13d5, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade F, and why

skyrimvr-claude-toolkit CLAUDE.md scanned grade F with 4 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Hidden instructionshighPrompt injection

Directives inside HTML comments, invisible characters or bidirectional overrides are read by the model and not by the person reviewing the file.

<!-- GENERATED by scripts/gen_agent_trees.py from agent/instructions/core.md + claude.md. Toolkit contributors: edit the source. Your own notes belong in KNOWLEDGEBASE.local.md, which updates never replace. -->

Encoded or obfuscated payloadhighSupply chain

base64 or hex that is decoded and executed hides what actually runs from anyone reading the file.

- Decoded text run as commands (`base64 -d | bash`), which the guard cannot read

Recursive force deletehighDestructive command

rm -rf with a variable or a broad path is one typo away from removing the wrong tree.

that merely appear in a command (`grep -rn "rm -rf" <install>` is allowed). Relative paths resolve against

Makes network callslowCapability

Not a fault in itself. Listed so you know the mod talks to something, and to what.

- DevBench `smp reset` (measured to crash a large load order), by MCP, `curl` or `devbench-cli.sh`
CLAUDE.md · 393 lines

How it starts

The opening of the file, as written. The whole thing — 393 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Skyrim modding — agent instructions

Guidance for AI coding agents working in this Skyrim install. Agent-specific notes are at the end of this file.

What This Is

A modded Skyrim installation. Adapt paths and version-specific notes to your Skyrim version: SE, AE, VR, or LE. VR-specific behavior is flagged throughout — never assume SSE behavior equals VR behavior.

setup.sh detects your mod manager and fills in the Key Paths below accordingly. If it detected Mod Organizer 2, read the MO2 note in Key Paths before reading or writing any mod file — MO2 has no real Data/ folder, so the obvious path is the wrong one. See "Mod Manager Layout" in KNOWLEDGEBASE.md.

Key Paths

  • Game root: {{GAME_ROOT}}/
  • User INI configs: {{CONFIG_DIR}}/ (Skyrim.ini, SkyrimVR.ini, SkyrimPrefs.ini)
  • Load order: {{LOADORDER_DIR}}/loadorder.txt and plugins.txt
  • SKSE plugins: Data/SKSE/Plugins/
  • Mod data: Data/ (ESPs, BSAs, meshes, textures, scripts) {{MOD_MANAGER_PATHS}}

Installed Modding Tools

All under tools/:

Tool Purpose Usage
Champollion Decompile Papyrus .pex → .psc tools/Champollion/Champollion.exe input.pex
Caprica Compile Papyrus .psc → .pex tools/Caprica/Caprica.exe from Data/Scripts/Source with a BARE filename and a second -i for the base-game sources: exact command in skill skyrim-context
XEditLib.dll Programmatic ESP/ESM reading via FFI Load with koffi in Node.js (skill xelib)
Spriggit ESP ↔ YAML/JSON conversion (.NET) spriggit serialize ...
AutoMod CLI NIF meshes, BSA archives, audio, MCM, ESP one-liners bash tools/automod-cli.sh <module> <command> --json
PyFFI NIF geometry edit — NiTriShape (LE-format) ONLY (any modern Python with setuptools) PyFFI / PyNifly below; skill skyrim-nif
PyNifly NIF read/write incl. BSTriShape (SSE) + animation/controller authoring (Python, prebuilt DLL) PyFFI / PyNifly below; skill skyrim-nif
ReSaver CLI Headless .ess save parse / query / cross-reference / clean bash tools/resaver-cli.sh <op> <save.ess> — op list and rules: skill skyrim-save (write ops are dry-run unless --apply, always a NEW file). Needs JDK 17+ + ReSaver's jar (see docs/installing-tools.md).
cosave-info READ-ONLY structural survey of an SKSE .skse co-save → JSON (which mods stashed co-save data + how much) bash tools/cosave-cli.sh <cosave.skse> (Python 3; the cosave sits next to its .ess)
skyrim-winner "Which plugin actually wins this record?" Loads the FULL active load order and asks xEdit. No index, no cache -- xEdit is the authority. bash tools/skyrim-winner.sh <winner|chain> <formid> [plugin] · ... conflicts <plugin> -- needs xeditlib; skill triage-and-conflicts
papyrus-triage Turns Papyrus.N.log into bucketed, attributed counts. Rows sum to the entry count; the not-shown row prints even at zero. python tools/papyrus-triage.py [logfile] [--top N] [--all] -- bundled, Python 3, no install
crash-triage Reduces CrashLogger dumps (~5.5k lines each) to ranked signatures and labels the ones your knowledgebase already ruled on. python tools/crash-triage.py [dir|file] [--frames N] [--all] -- bundled, Python 3, no install
DevBench LIVE in-game inspect / console / Papyrus / scenario via a localhost REST+MCP server — only while the game is actually running bash tools/devbench-cli.sh <alive|health|ping|state|inspect|exec|call|describe|notify|tool> — skill devbench

Read the full file on GitHub · 393 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago Changed · +3 lines · +50 tokens per session 618a306d13d5
  2. 23d ago Changed · +3 lines · +78 tokens per session 5b26f8681283
  3. 26d ago Changed · -297 lines · -6,200 tokens per session scan A → F 53d15d245d5b
  4. 1mo ago Changed · +29 lines · +563 tokens per session a515d9daae5c
  5. 2mo ago Changed · +24 lines · +446 tokens per session 1bd8aea2fbf4
  6. 2mo ago First seen · 631 lines · 12,551 tokens per session scan A 2cc9c64961d0

Subscribe to this mod's changes

skyrimvr-claude-toolkit CLAUDE.md is an instructions file published in the GitHub repository WingedGuardian/skyrimvr-claude-toolkit (21 stars, last pushed yesterday), licensed MIT. It adds 7,488 tokens to every session, about $0.0300 per session on Opus 5.5. A static security scan graded it F with 4 findings (hidden instructions, encoded or obfuscated payload, recursive force delete). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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