pixel-art

A plugin that connects a coding agent to Retro Diffusion for creating and repairing pixel-art sprites, animations, and tilesets.

In plain words
What is it for?
Use it to create or repair pixel-art graphics for games, including individual sprites, animated sequences, and repeating tilesets.
Why use it?
It combines the service connection with instructions for producing game-ready assets and managing generation costs.

Plugin for Claude Code

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Claude Code
/plugin marketplace add Retro-Diffusion/retro-diffusion-mcp
agentmods
npx agentmods add plugins/retro-diffusion/retro-diffusion-mcp/pixel-art
Clone the repo
git clone --depth 1 https://github.com/Retro-Diffusion/retro-diffusion-mcp

Made for: Claude Code.

Per session not measured What this adds to a session before it is invoked.
When invoked not measured Not applicable: nothing here is loaded into a session.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Security

Grade A, and why

pixel-art scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/pixel-art/.claude-plugin/plugin.json · 14 lines

What it actually says

{
  "name": "pixel-art",
  "version": "1.1.0",
  "description": "Generate and repair authentic pixel art — sprites, animations, and tilesets — with Retro Diffusion. Includes the hosted MCP server connection and a workflow skill for cost-aware, game-ready generation.",
  "author": {
    "name": "Astropulse",
    "url": "https://retrodiffusion.ai"
  },
  "homepage": "https://github.com/Retro-Diffusion/retro-diffusion-mcp",
  "repository": "https://github.com/Retro-Diffusion/retro-diffusion-mcp",
  "license": "MIT",
  "keywords": ["pixel-art", "game-assets", "sprites", "animation", "tileset", "image-generation", "gamedev"]
}
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 14 lines scan A d66b73a6a5fb

Subscribe to this mod's changes

pixel-art is a plugin published in the GitHub repository Retro-Diffusion/retro-diffusion-mcp (2 stars, last pushed 1mo ago), licensed MIT. Its token cost is not measured: this kind of file is read by the harness, not the model. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.