rune

rune is a plugin for Claude Code from Rune-kit/rune. Its manifest loads nothing; the 57 agents it bundles cost 2,131 tokens per session together, scanned A, original, MIT.

A collection of 67 connected skills for Claude Code, with automatic checks at key points in an agent's work. It also includes project memory, routing between skills, and guidance for isolating external tool connections.

In plain words
What is it for?
Use it as a general skill system for Claude Code projects. It supports lifecycle checks, skill coordination, project memory, and safer handling of MCP connections.
Why use it?
It adds repeatable checks and coordination around coding-agent tasks, so important steps can happen automatically instead of depending on memory. The input does not describe the individual skills in detail.

Plugin for Claude Code

Written for Claude Code: a Claude Code plugin manifest. Also seen: mentions Claude Code.

Good fit Use it as a general skill system for Claude Code projects. It supports lifecycle checks, skill coordination, project memory, and safer handling of MCP connections.

Compare 6 plugins from other repositories ↓
Install in Claude Code
/plugin marketplace add Rune-kit/rune
/plugin install rune
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/Rune-kit/rune

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for rune

README.md
[![agentmods](https://agentmods.dev/badge/plugins/rune-kit/rune/rune/github.svg)](https://agentmods.dev/plugins/rune-kit/rune/rune)
Your own site
<a href="https://agentmods.dev/plugins/rune-kit/rune/rune"><img src="https://agentmods.dev/badge/plugins/rune-kit/rune/rune/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for rune

Your own site · 80×15
<a href="https://agentmods.dev/plugins/rune-kit/rune/rune"><img src="https://agentmods.dev/badge/plugins/rune-kit/rune/rune.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session not measured What this adds to a session before it is invoked.
When invoked not measured The manifest loads nothing itself; its 57 agents cost 2,131 tokens a session between them.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Security

Grade A, and why

rune scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude-plugin/plugin.json · 28 lines

What it actually says

{
  "name": "rune",
  "version": "2.32.0",
  "description": "67-skill mesh for Claude Code with runtime auto-discipline — native hooks (preflight/sentinel/completion-gate/quarantine) auto-fire at lifecycle boundaries. 248 mesh connections + 46 signals, adaptive routing, mesh analytics, MCP quarantine guidance, and project memory.",
  "author": {
    "name": "Rune Contributors"
  },
  "repository": "https://github.com/rune-kit/rune",
  "homepage": "https://rune-kit.github.io/rune",
  "license": "MIT",
  "keywords": ["skills", "mesh", "tdd", "multi-platform", "coding-agent"],
  "premium": {
    "pro": {
      "name": "Rune Pro",
      "price": "$49 lifetime",
      "packs": ["product", "sales", "data-science", "support", "growth", "media", "personal-brand", "ecommerce", "vietnam"],
      "url": "https://rune-kit.github.io/rune#pricing"
    },
    "business": {
      "name": "Rune Business",
      "price": "$149 lifetime",
      "packs": ["finance", "legal", "hr", "enterprise-search"],
      "includes": "pro",
      "url": "https://rune-kit.github.io/rune#pricing"
    }
  }
}
Contents

What it installs

The manifest is a name and a version. 57 agents travel with it, and installing the plugin installs all of them — 2,131 tokens a session between them. Each is measured on its own page, and each can be installed alone.

Files

What ships with it

1 file beside plugin.json in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 28 lines scan A 744aaea969ab

Subscribe to this mod's changes

rune is a plugin published in the GitHub repository Rune-kit/rune (86 stars, last pushed 2mo ago), licensed MIT. Its token cost is not measured: this kind of file is read by the harness, not the model. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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