Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
/plugin marketplace add ToshikiImagawa/unity-claude-code-toolsnpx agentmods add plugins/toshikiimagawa/unity-claude-code-tools/marketplacegit clone --depth 1 https://github.com/ToshikiImagawa/unity-claude-code-toolsThe source is not reproduced here
Licensed MIT
The repository is licensed MIT, which this catalogue does not treat as permission to reproduce the file. Read it at the source.
The plugins it lists here
This marketplace lists 1 plugin kept in the same repository. Each has its own page, its own measurements and its own install command.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2d ago First seen · 1 lines e3b0c44298fc
unity-claude-code-tools marketplace is a plugin published in the GitHub repository ToshikiImagawa/unity-claude-code-tools (2 stars, last pushed 7mo ago), licensed MIT. Its token cost is not measured: this kind of file is read by the harness, not the model. It was not scanned, because the body is not available under its licence. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other plugins, from other repositories
asset-pipeline
Refine and process generated game assets: animated spritesheets, Aseprite parsing, sprite-sheet pipelines, pixel-grid snapping, and image-to-procedural-Three.js props.
godot-devtool
Claude Code skills and an IDE-style Agent for Godot Engine development through the godot-devtool MCP server.
bevy-skills
AI agent skills for Bevy 0.19: ECS, rendering, physics, input, assets, audio, accessibility, persistence, testing, profiling, voxels, and migration.
gamestack marketplace
Plugin marketplace listing 5 plugins: gamestack, godot, unreal, unity-jahro, bmad-game-dev-studio.
junoclaude
Design, build, program and flight-test craft in Juno: New Origins (SimpleRockets 2). Generates craft XML, compiles Vizzy flight programs, launches the game and reads its log. Use when the topic is Juno New Origins, SimpleRockets, Vizzy, building a rocket or plane, or testing a craft in-game.
mozg-devtools
Hands for the PixiJS brain: measure a running game instead of guessing — performance traces, FPS, draw calls, console and network.