AI-native, source-available (PolyForm Perimeter) game-dev toolkit: bforge — deterministic headless-Blender asset forge for AI agents (137 ops, quality-gated) — proof-carrying asset/entity/world compilers, deterministic Python/Rust/Wasm simulation, glTF into Babylon.js/three.js/Godot, Rust services. Godot 4.7.1 Forward+ on WebGPU, reproducibly.
These files are lxsolutions/studio-foundation's own configuration. They tell Codex, OpenCode and Claude Code how to work on this repository, so they are not mods to install elsewhere. Copy one as a starting point and replace the parts that are about this project.
AGENTS.md A 325 tok CLAUDE.md A 619 tok