Drop-in Voronoi mesh fracturing for Unity URP. Pure-C# fragmentation, watertight fragments, optional Unity-physics bouncing, alpha-fade dissolve, and a pre-bake cache with cooked convex hulls.
2 files for GitHub Copilot, Codex and OpenCode: unity-mesh-fracture copilot-instructions.md, unity-mesh-fracture AGENTS.md — 2,993 tokens loaded in every session.
.github/copilot-instructions.md A 346 tok AGENTS.md A 2,647 tok These files are sinanata/unity-mesh-fracture's own configuration — they tell GitHub Copilot, Codex and OpenCode how to work on this repository, so they are not mods to install elsewhere. Copy one as a starting point and replace the parts that are about this project.