teamwork-decisions

A set of rules for detecting conflicts in team decisions and keeping decision drafts organised.

In plain words
What is it for?
Use it to review team decisions for conflicts and maintain drafts while a decision is being worked out.
Why use it?
It helps reveal disagreements between collaborative decisions before they cause confusion. It also keeps unfinished decision documents from being lost or outdated.

Cursor rule for Cursor

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add rules/disrush/teamvibe/teamwork-decisions
Clone the repo
git clone --depth 1 https://github.com/Disrush/teamvibe

Made for: Cursor.

Per session 1,442 This file is loaded in full into every session.
When invoked 1,442 The same file — it is already loaded in full.
Security scan A 0 findings. Scan, not verified.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.01442 $0.01442
Opus 5 $0.00721 $0.00721
Sonnet 5 $0.00288 $0.00288
Haiku 4.5 $0.00144 $0.00144

Measured 2d ago against content hash bcd13a2ce6c2, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

teamwork-decisions scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.cursor/rules/teamwork-decisions.mdc · 137 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 137 lines · 1,442 tokens per session scan A bcd13a2ce6c2

Subscribe to this mod's changes

teamwork-decisions is a cursor rule published in the GitHub repository Disrush/teamvibe (8 stars, last pushed 5mo ago), with no licence file. It adds 1,442 tokens to every session, about $0.0072 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.