stagecraft

A set of design rules for giving interfaces a dark, minimal, cinematic, keynote-style appearance. It focuses on polished visual details and controlled motion while keeping the interface usable and accessible.

In plain words
What is it for?
Use it to refine landing pages, hero sections, dashboards, onboarding, modals, loading states, pricing sections, and product-reveal screens.
Why use it?
It provides a consistent visual direction when an existing screen feels unfinished or needs a more refined presentation.

Cursor rule

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add rules/gg-mo/stagecraft-agent-skill/stagecraft
Clone the repo
git clone --depth 1 https://github.com/gg-mo/stagecraft-agent-skill
Per session 57 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 11,551 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00057 $0.11551
Opus 5 $0.00028 $0.05776
Sonnet 5 $0.00011 $0.02310
Haiku 4.5 $0.00006 $0.01155

Measured 2d ago against content hash 02e7d1a16edc, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

stagecraft scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

integrations/cursor/stagecraft.mdc · 1,162 lines

How it starts

The opening of the file, as written. The whole thing — 1,162 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Stagecraft

Turn an interface into a premium, keynote-style experience — minimalist, restrained, high-tech — without sacrificing clarity, functionality, accessibility, or responsiveness.

Do not just make the UI "fancier." Make it feel more intentional, more coherent, and more expensive.

When to use

Invoke Stagecraft when the user wants UI that feels: premium, polished, keynote-style, Apple-like, cinematic, modern, minimal, elegant, launch-ready, high-end SaaS, or dramatic in a controlled way. Typical surfaces: landing pages, hero sections, onboarding flows, result pages, premium dashboards, product-reveal screens, AI answer interfaces, modals, loading states, pricing sections, showcase pages.

Also invoke when the user says "audit," "elevate," "refine," or "make this feel more premium" about an existing screen — run the audit flow in references/audit-checklist.md.

When not to use

Skip Stagecraft when the requested interface should feel playful, cute, gamified, youthful, expressive, maximalist, cartoonish, neon-heavy, or intentionally quirky. Apply cautiously to dense productivity tables, enterprise data-heavy surfaces, or workflows where minimal motion is important and content density outweighs stage presence.

Workflow

  1. Identify UI intent. Name what the screen is for, what must remain visible and usable, and what the primary focal region should be. Write this down in one or two sentences before touching styling.
  2. Apply the visual system. Load references/visual-system.md and use its palette, type scale, spacing grid, radius, and shadow tokens. Do not invent values.
  3. Apply motion tokens. Load references/motion-tokens.md and use the named variants (sceneEnter, fadeUp, fadeIn, modalIn, scaleSettle, sceneExit, staggerContainer, staggerBlock). Do not invent durations or easing curves.
  4. Apply reveal sequencing. Load references/reveal-patterns.md and pick one of the five patterns (scene-entry, focal-first, line-by-line, block-by-block, progressive-disclosure). Do not combine more than one primary pattern within a single element tree.
  5. Run the audit. Load references/audit-checklist.md and score the output against eight dimensions before declaring done. Fix any dimension that is not at target.

Read the full file on GitHub · 1,162 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 1,162 lines · 57 tokens per session scan A 02e7d1a16edc

Subscribe to this mod's changes

stagecraft is a cursor rule published in the GitHub repository gg-mo/stagecraft-agent-skill (5 stars, last pushed 4mo ago), licensed MIT. It adds 57 tokens to every session and 11,551 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.