solidjs-data-fetching

solidjs-data-fetching is a cursor rule for Cursor from golid-ai/golid. It costs 0 tokens per session (1,089 once invoked), scanned A, original, MIT.

A project-specific rule for loading data in SolidJS, a JavaScript user-interface framework. It requires page data to use lifecycle code, state signals, cleanup checks, and batched updates instead of SolidJS's createResource helper.

In plain words
What is it for?
Use it when changing route pages such as dashboards or settings. It guides how to store loading, error, and result state, stop work after a page is left, and update several pieces of state together.
Why use it?
It keeps unfinished requests from updating pages after navigation and avoids warnings or unwanted loading behavior caused by the disallowed helper. It also keeps data loading consistent across the project.

Cursor rule for Cursor

Written for Cursor: installed under .cursor/.

Good fit Use it when changing route pages such as dashboards or settings. It guides how to store loading, error, and result state, stop work after a page is left, and update several pieces of state together.

Compare 6 cursor rules from other repositories ↓
Install with agentmods
npx agentmods add rules/golid-ai/golid/solidjs-data-fetching
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/golid-ai/golid

Made for: Cursor.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for solidjs-data-fetching

README.md
[![agentmods](https://agentmods.dev/badge/rules/golid-ai/golid/solidjs-data-fetching/github.svg)](https://agentmods.dev/rules/golid-ai/golid/solidjs-data-fetching)
Your own site
<a href="https://agentmods.dev/rules/golid-ai/golid/solidjs-data-fetching"><img src="https://agentmods.dev/badge/rules/golid-ai/golid/solidjs-data-fetching/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for solidjs-data-fetching

Your own site · 80×15
<a href="https://agentmods.dev/rules/golid-ai/golid/solidjs-data-fetching"><img src="https://agentmods.dev/badge/rules/golid-ai/golid/solidjs-data-fetching.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 0 Nothing until a file matches its globs; then the whole rule loads.
When invoked 1,089 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00000 $0.01089
Opus 5.5 $0.00000 $0.00436
Sonnet 5.5 $0.00000 $0.00218
Haiku 4.5 $0.00000 $0.00109

Measured 2mo ago against content hash a467f5d675ee, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

solidjs-data-fetching scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.cursor/rules/solidjs-data-fetching.mdc · 131 lines

How it starts

The opening of the file, as written. The whole thing — 131 lines — stays where its author put it; the contents beside it link to each section on GitHub.

SolidJS Route Data Fetching

Thesis: Route data loads via onMount + signals + alive + batch; never createResource.

Reference files: dashboard/index.tsx and settings/index.tsx (settings tabs are extracted to settings/_components/).

Before modifying a module's routes, read docs/modules/{module}/spec.md for frontend components, data fetching patterns, and modal state management.

Data Fetching

Always use onMount + createSignal + alive guard + batch. This is the established pattern across all pages. Do not use createResource — it causes orphaned computation warnings on route transitions and triggers route-level Suspense when inside conditional components.

createAsync + query from @solidjs/router is the official SolidJS recommendation going forward (Solid 2.0). Not yet adopted in this project — use the signals pattern for consistency.

// STANDARD — used on all pages
const [data, setData] = createSignal<MyType[]>([]);
const [loading, setLoading] = createSignal(true);
const [error, setError] = createSignal("");

let alive = true;
onCleanup(() => {
  alive = false;
});

const fetchData = async () => {
  setLoading(true);
  setError("");
  try {
    const result = await myApi.list();
    if (!alive) return;
    batch(() => {
      setData(result);
      setLoading(false);
    });
  } catch (err) {
    if (!alive) return;
    batch(() => {
      setError(getErrorMessage(err, "Failed to load"));
      setLoading(false);
    });
  }
};

onMount(() => {
  fetchData();
});

Async Data Pattern

Three rules that MUST be used together for any page that fetches data:

1. batch() signal updates — wrap setData + setLoading(false) in batch() so they update atomically. Without this, nested reactive scopes resolve in intermediate states during route transitions, creating computations outside the reactive root.

2. onMount for initial fetch — never rely on createEffect for the first fetch.

3. defer: true on createEffect(on(...)) for reactive refetches — prevents the effect from firing synchronously during mount (which overlaps with route transitions).

Read the full file on GitHub · 131 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 131 lines · 0 tokens per session scan A a467f5d675ee

Subscribe to this mod's changes

solidjs-data-fetching is a cursor rule published in the GitHub repository golid-ai/golid (40 stars, last pushed 4mo ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 1,089 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.