resolve-audio

resolve-audio is a cursor rule for Cursor from mrsuber/davinci-resolve-mcp. It costs 47 tokens per session (350 once invoked), scanned A, a copy of resolve-audio, MIT.

A set of instructions for audio work in DaVinci Resolve’s Fairlight workspace, which is Resolve’s audio editing and mixing area.

In plain words
What is it for?
Setting audio properties, syncing audio, isolating voices, generating subtitles, planning tracks and buses, checking loudness, routing buses, and splitting, trimming, or converting audio.
Why use it?
It separates offline planning and measurement from live project changes, while protecting original media when new audio files are created.

Cursor rule for Cursor

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add rules/mrsuber/davinci-resolve-mcp/resolve-audio
Clone the repo
git clone --depth 1 https://github.com/mrsuber/davinci-resolve-mcp

Made for: Cursor.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for resolve-audio

README.md
[![agentmods](https://agentmods.dev/badge/rules/mrsuber/davinci-resolve-mcp/resolve-audio.svg)](https://agentmods.dev/rules/mrsuber/davinci-resolve-mcp/resolve-audio)
Your own site
<a href="https://agentmods.dev/rules/mrsuber/davinci-resolve-mcp/resolve-audio"><img src="https://agentmods.dev/badge/rules/mrsuber/davinci-resolve-mcp/resolve-audio.svg" alt="Measured on agentmods" height="20"></a>
Per session 47 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 350 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00047 $0.00350
Opus 5 $0.00023 $0.00175
Sonnet 5 $0.00009 $0.00070
Haiku 4.5 $0.00005 $0.00035

Measured 4d ago against content hash 2a1b4b6f5b00, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

resolve-audio scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to resolve-audio — 2 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.cursor/rules/resolve-audio.mdc · 16 lines

What it actually says

Resolve Audio / Fairlight work. Apply when: setting audio properties, syncing audio, isolating voice, generating subtitles, planning Fairlight tracks/buses, checking loudness, routing buses, or splitting/trimming/converting audio.

Two servers — compute offline, apply live:

  • Live (running Resolve, davinci-resolve): timeline (probe_audio_item|track, safe_set_audio_properties, safe_auto_sync_audio, voice_isolation_capabilities, subtitle_generation_probe, fairlight_boundary_report)
  • Offline (.drp/.drt/.drx + DB, no Resolve, davinci-resolve-advanced): audio_plan (track_plan, analyze_coverage, check_loudness), fairlight (bus routing — patches FLStudioModelBA, no scripting API), audio (split/trim/convert)
  • Key rule: Plan/measure offline, apply live. Bus routing has no scripting API — use fairlight (needs better-sqlite3; project CLOSED + quit/relaunch). audio ops need ffmpeg on PATH and write NEW files to scratch, never over source.

Depth: docs/kernels/audio-fairlight-kernel.md. On-demand in any MCP client: the /audio_workflow slash prompt. Claude Code skill: resolve-audio. Never modify/transcode/derive source media (AGENTS.md).

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 16 lines · 47 tokens per session scan A 2a1b4b6f5b00

Subscribe to this mod's changes

resolve-audio is a cursor rule published in the GitHub repository mrsuber/davinci-resolve-mcp (0 stars, last pushed 29d ago), licensed MIT. It adds 47 tokens to every session and 350 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to resolve-audio, differing in 2 lines, and is treated as a copy.