paulpham157/paul-s-cursor-rules

Sharing Cursor AI IDE settings

27Stars on the repository
200Mods indexed here, across every type
1y agoLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

paulpham157/paul-s-cursor-rules

Cursor rule Cursor

description: Defines basic interaction and response guidelines for the AI, including verification and human-like communication. globs: /.

not rated 27 1y ago A 74 tokens original MIT

paulpham157/paul-s-cursor-rules

Cursor rule Cursor

description: Applies fundamental coding principles like DRY, KISS, YAGNI, and the Boy Scout Rule to all files in the project. globs: /.

not rated 27 1y ago A 182 tokens original MIT

paulpham157/paul-s-cursor-rules

Cursor rule Cursor

description: Maintains project structure, emphasizes meaningful names for files/directories, and avoids unnecessary clutter. globs: /.

not rated 27 1y ago A 54 tokens original MIT

angular-general

29

paulpham157/paul-s-cursor-rules

Cursor rule Cursor

description: General rules for Angular components, focusing on code quality, performance, and maintainability. globs: /.component.ts.

not rated 27 1y ago A 334 tokens copy · 89% MIT

paulpham157/paul-s-cursor-rules

Cursor rule Cursor

Governs the mechanics related to armies, battles, and territorial control. This rule focuses on combat, resource management, and strategic expansion within the game.

not rated 27 1y ago A 0 tokens original MIT

paulpham157/paul-s-cursor-rules

Cursor rule Cursor

Defines the core mechanics of the game, including map generation, resource management, and nation interactions. This rule focuses on the overall structure of the game world and gameplay loop.

not rated 27 1y ago A 0 tokens copy · 86% MIT

paulpham157/paul-s-cursor-rules

Cursor rule Cursor

Specifies the requirements for tracking game data and generating charts. This rule ensures that the game provides comprehensive information to the player through data visualization.

not rated 27 1y ago A 0 tokens original MIT

paulpham157/paul-s-cursor-rules

Cursor rule Cursor

description: Sets the foundation for the project, dictating the game's design principles and coding standards. It establishes the role of the AI as an expert in game design and programming. globs: /.{js,ts,py,java,c,cpp,cs,go,rs,swift,kt}.

not rated 27 1y ago A 92 tokens original MIT

paulpham157/paul-s-cursor-rules

Cursor rule Cursor

Defines the visual aspects of the game and how the player observes the world. This includes map color-coding, screen effects, and the overall simulation style.

not rated 27 1y ago A 0 tokens original MIT

paulpham157/paul-s-cursor-rules

Cursor rule Cursor

description: Provides guidelines for creating conventional commit messages, ensuring they adhere to a specific format and are concise. globs.

not rated 27 1y ago A 85 tokens original MIT

paulpham157/paul-s-cursor-rules

Cursor rule Cursor

description: Maintains a consistent coding style, ensuring that code starts with a file path comment and prioritizes modularity. globs.

not rated 27 1y ago A 66 tokens original MIT

paulpham157/paul-s-cursor-rules

Cursor rule Cursor

description: Rules for effectively utilizing Chrome's browser APIs, including error handling and scheduling tasks. globs: /.{js,ts}.

not rated 27 1y ago A 72 tokens original MIT

code-output-rules

47

paulpham157/paul-s-cursor-rules

Cursor rule Cursor

description: Rules for providing complete and functional code output, including necessary imports and comments. globs: /.{js,ts,html,css}.

not rated 27 1y ago A 116 tokens original MIT

paulpham157/paul-s-cursor-rules

Cursor rule Cursor

description: Rules for structuring the architecture of a Chrome extension, including separation of concerns and message passing. globs: /backgroundworker.js, /contentscript.js, /popup.js, /options.js.

not rated 27 1y ago A 82 tokens original MIT

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: