pn-babylon

pn-babylon is a cursor rule for coding agents from perniemann/pnCore. It costs 0 tokens per session (294 once invoked), scanned A, original, MIT.

A set of guidelines for building and maintaining Babylon.js scenes, which are interactive 3D environments in JavaScript. It covers scene structure, cleanup, rendering performance, physics, shaders, debugging, and VR or AR.

In plain words
What is it for?
Use it when editing Babylon.js code involving meshes, materials, textures, physics, NodeMaterials, scene debugging, or WebXR.
Why use it?
It helps prevent memory leaks, unnecessary rendering work, and unclear code as 3D scenes change or grow.

Cursor rule

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add rules/perniemann/pncore/pn-babylon
Clone the repo
git clone --depth 1 https://github.com/perniemann/pnCore

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for pn-babylon

README.md
[![agentmods](https://agentmods.dev/badge/rules/perniemann/pncore/pn-babylon.svg)](https://agentmods.dev/rules/perniemann/pncore/pn-babylon)
Your own site
<a href="https://agentmods.dev/rules/perniemann/pncore/pn-babylon"><img src="https://agentmods.dev/badge/rules/perniemann/pncore/pn-babylon.svg" alt="Measured on agentmods" height="20"></a>
Per session 0 Nothing until a file matches its globs; then the whole rule loads.
When invoked 294 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00000 $0.00294
Opus 5 $0.00000 $0.00147
Sonnet 5 $0.00000 $0.00059
Haiku 4.5 $0.00000 $0.00029

Measured 4d ago against content hash 3e35d4fd9a0c, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

pn-babylon scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

packages/pn-core-mcp/content/rules/pn-babylon.mdc · 18 lines

What it actually says

Babylon.js / 3D rules

  • Prefer a clear scene hierarchy and naming (e.g. groups for logical parts) so objects can be found and disposed correctly.
  • Dispose of meshes, materials, and textures when no longer needed to avoid memory leaks.
  • Use the scene's dispose or engine.dispose when switching scenes or unmounting.
  • Avoid unnecessary draw calls and heavy per-frame allocations; reuse objects and buffers where it helps performance.
  • Keep game logic (state, rules, scoring) separate from render/input where possible for testability and clarity.
  • NodeMaterial: Use NodeMaterial with the Node Editor for visual shader authoring; avoid raw GLSL when NodeMaterial covers the use case.
  • Havok physics: Initialize with await HavokPhysics() before creating PhysicsAggregate; reuse HavokPlugin instance across scenes; dispose aggregates before scene dispose.
  • Inspector: Enable scene.debugLayer.show() in development; remove or gate behind a flag before production builds.
  • WebXR in Babylon: Use WebXRDefaultExperience.CreateAsync() for VR/AR sessions; check feature support via featuresManager.enableFeature() before use.
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 18 lines · 0 tokens per session scan A 3e35d4fd9a0c

Subscribe to this mod's changes

pn-babylon is a cursor rule published in the GitHub repository perniemann/pnCore (0 stars, last pushed yesterday), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 294 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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