pn-shader

pn-shader is a cursor rule for coding agents from perniemann/pnCore. It costs 206 tokens per session, scanned A, original, MIT.

Coding rules for GLSL, WGSL, and other shader programs, which are code that runs on a graphics processor to create visual effects. They cover precision, naming, documented inputs, and readable structure.

In plain words
What is it for?
Writing or editing fragment shaders, WebGPU shaders, uniforms, vertex data, and multi-stage visual effects.
Why use it?
They reduce visual bugs and make graphics code easier to understand and maintain.

Cursor rule

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add rules/perniemann/pncore/pn-shader
Clone the repo
git clone --depth 1 https://github.com/perniemann/pnCore

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for pn-shader

README.md
[![agentmods](https://agentmods.dev/badge/rules/perniemann/pncore/pn-shader.svg)](https://agentmods.dev/rules/perniemann/pncore/pn-shader)
Your own site
<a href="https://agentmods.dev/rules/perniemann/pncore/pn-shader"><img src="https://agentmods.dev/badge/rules/perniemann/pncore/pn-shader.svg" alt="Measured on agentmods" height="20"></a>
Per session 206 This file is loaded in full into every session.
When invoked 206 The same file — it is already loaded in full.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00206 $0.00206
Opus 5 $0.00103 $0.00103
Sonnet 5 $0.00041 $0.00041
Haiku 4.5 $0.00021 $0.00021

Measured 4d ago against content hash 4f69811d1add, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

pn-shader scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

packages/pn-core-mcp/content/rules/pn-shader.mdc · 14 lines

What it actually says

Shader rules

  • Use explicit precision qualifiers (highp, mediump, lowp) in fragment shaders; avoid relying on default.
  • Document uniforms with comments (purpose, units, valid range) at declaration.
  • Avoid magic numbers; use named constants for literals: #define in GLSL/HLSL; const in WGSL (which does not support #define).
  • Use consistent naming: u prefix for uniforms, v for varyings, a for attributes; camelCase for custom names.
  • Keep shader logic focused; split complex effects into multiple passes when it improves readability or performance.
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 14 lines · 206 tokens per session scan A 4f69811d1add

Subscribe to this mod's changes

pn-shader is a cursor rule published in the GitHub repository perniemann/pnCore (0 stars, last pushed yesterday), licensed MIT. It adds 206 tokens to every session, about $0.0010 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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