Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add rules/stramp/lost-mines-phandelver/code-qualitygit clone --depth 1 https://github.com/Stramp/Lost-Mines-PhandelverWhat it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.01391 | $0.01391 |
| Opus 5 | $0.00696 | $0.00696 |
| Sonnet 5 | $0.00278 | $0.00278 |
| Haiku 4.5 | $0.00139 | $0.00139 |
Grade A, and why
code-quality scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 182 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Code Quality and Organization
General Principles
- ALWAYS write clean and readable code
- ALWAYS follow Unreal Engine standards
- ALWAYS document complex code
- ALWAYS keep functions small and focused
- ALWAYS use descriptive names
Code Organization
File Structure
- One .h and .cpp file per class
- File name = class name
- Organize in subdirectories by functionality:
Characters/- CharactersComponents/- ComponentsUI/- User interfaceGameplay/- Game mechanicsUtils/- Utilities
Organization within Files
-
Header (.h):
- Copyright
- #pragma once
- Includes
- Forward declarations
- UCLASS/USTRUCT/UENUM
- Class with:
- Public: constructor, public functions, public UPROPERTY/UFUNCTION
- Protected: protected functions, protected UPROPERTY/UFUNCTION
- Private: private members
-
Implementation (.cpp):
- Copyright
- Include corresponding header
- Project includes
- Engine includes
- STL includes (if necessary)
- Implementations
Consistent Naming
Classes
- Actors:
Aprefix (ex:AMyCharacter) - UObjects:
Uprefix (ex:UMyComponent) - Structs:
Fprefix (ex:FPlayerStats) - Enums:
Eprefix (ex:EPlayerState) - Interfaces:
Iprefix (ex:IInteractable)
Variables
- Booleans:
bprefix (ex:bIsRunning) - Floats/Ints: PascalCase (ex:
Health,MaxHealth) - Constants:
const+ PascalCase (ex:const float MaxSpeed = 1000.0f)
Functions
- PascalCase (ex:
BeginPlay(),TakeDamage()) - Verbs for actions (ex:
CalculateDamage(),SpawnEnemy()) - Get/Set for properties (ex:
GetHealth(),SetHealth())
Comments and Documentation
When to Comment
- ALWAYS document public functions
- ALWAYS explain "why" not "what"
- ALWAYS document complex or non-obvious code
- NEVER comment obvious code
Comment Format
/**
* Calculates damage based on weapon type and target defense.
*
* @param WeaponType Attacking weapon type
* @param TargetDefense Target defense value
* @return Calculated damage (always >= 0)
*/
float CalculateDamage(EWeaponType WeaponType, float TargetDefense);
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- yesterday First seen · 182 lines · 1,391 tokens per session scan A d2218f37442f
code-quality is a cursor rule published in the GitHub repository Stramp/Lost-Mines-Phandelver (2 stars, last pushed 9mo ago), licensed MIT. It adds 1,391 tokens to every session, about $0.0070 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other cursor rules, from other repositories
architecture
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unity-performance
Cursor rule "unity-performance" from Common-ka/ai-agent-unity-rules, covering unity performance rules, update/fixedupdate/lateupdate, usage rules, object pooling (unityengine.pool) and addressables (not resources).
sweep-benchmarks
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cpp
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angular-20
This rule provides comprehensive best practices and coding standards for Angular development, focusing on modern TypeScript, standalone components, signals, and performance optimizations.
dev-standard
Apache Superset development standards and guidelines for Cursor IDE.